3DMotive Animation Workflow with Maya 2012
Category: Tutorials
- views: 2 066
- date: 24 May 2012
- posted by: scriptmaster

Learn best practices for creating key frame animation and animation on a path as well editing your animation and animation layers among other topics. You’ll learn by direct example as Justin creates animations on a fully rigged character. The process is presented from initial concept to key poses and final animation polish.
Chapter 01 (00:53)
Introduction
Chapter 02 (14:26)
User Interface
Chapter 03 (20:47)
Animating a Ball Bounce
Chapter 04 (10:55)
Timeslider Animation Editing
Chapter 05 (09:38)
Dopesheet Editor
Chapter 06 (15:50)
Graph Editor
Chapter 07 (04:30)
Editable Motion Trails
Chapter 08 (09:16)
Attaching to Motion Path
Chapter 09 (11:37)
Deforming along Motion Path
Chapter 10 (12:56)
Animation Layers
Chapter 11 (10:19)
Animation Layers for Characters
Chapter 12 (08:30)
Baking Animation
Chapter 13 (08:17)
Planning an Animation
Chapter 14 (08:10)
Using Reference for Posing
Chapter 15 (08:21)
Character Controls
Chapter 16 (18:38)
Key and Breakdown Posing
Chapter 17 (15:13)
Splining Part 1
Chapter 18 (15:55)
Splining Part 2
Chapter 19 (05:19)
Animating Cloth
Chapter 20 (04:43)
Professional Advice

We need your support!
Make a donation to help us stay online
Bitcoin (BTC)
bc1q08g9d22cxkawsjlf8etuek2pc9n2a3hs4cdrld
Bitcoin Cash (BCH)
qqvwexzhvgauxq2apgc4j0ewvcak6hh6lsnzmvtkem
Ethereum (ETH)
0xb55513D2c91A6e3c497621644ec99e206CDaf239
Litecoin (LTC)
ltc1qt6g2trfv9tjs4qj68sqc4uf0ukvc9jpnsyt59u
USDT (ERC20)
0xb55513D2c91A6e3c497621644ec99e206CDaf239
USDT (TRC20)
TYdPNrz7v1P9riWBWZ317oBgJueheGjATm
Information |
|||
![]() |
Users of GUESTS are not allowed to comment this publication. | ||









