Tutorials > 3DMotive Animation Workflow with Maya 2012

3DMotive Animation Workflow with Maya 2012


Date: 24 May 2012 | Posted by: scriptmaster
3DMotive Animation Workflow with Maya 2012


Learn best practices for creating key frame animation and animation on a path as well editing your animation and animation layers among other topics. You’ll learn by direct example as Justin creates animations on a fully rigged character. The process is presented from initial concept to key poses and final animation polish.

Chapter 01 (00:53)
Introduction

Chapter 02 (14:26)
User Interface

Chapter 03 (20:47)
Animating a Ball Bounce

Chapter 04 (10:55)
Timeslider Animation Editing

Chapter 05 (09:38)
Dopesheet Editor

Chapter 06 (15:50)
Graph Editor

Chapter 07 (04:30)
Editable Motion Trails

Chapter 08 (09:16)
Attaching to Motion Path

Chapter 09 (11:37)
Deforming along Motion Path

Chapter 10 (12:56)
Animation Layers

Chapter 11 (10:19)
Animation Layers for Characters

Chapter 12 (08:30)
Baking Animation

Chapter 13 (08:17)
Planning an Animation

Chapter 14 (08:10)
Using Reference for Posing

Chapter 15 (08:21)
Character Controls

Chapter 16 (18:38)
Key and Breakdown Posing

Chapter 17 (15:13)
Splining Part 1

Chapter 18 (15:55)
Splining Part 2

Chapter 19 (05:19)
Animating Cloth

Chapter 20 (04:43)
Professional Advice

3DMotive Animation Workflow with Maya 2012

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