Tutorials > 3DMotive Animation Workflow with Maya 2012
3DMotive Animation Workflow with Maya 2012Date: 24 May 2012 | Posted by: scriptmaster |
![]() Learn best practices for creating key frame animation and animation on a path as well editing your animation and animation layers among other topics. You’ll learn by direct example as Justin creates animations on a fully rigged character. The process is presented from initial concept to key poses and final animation polish. Chapter 01 (00:53) Introduction Chapter 02 (14:26) User Interface Chapter 03 (20:47) Animating a Ball Bounce Chapter 04 (10:55) Timeslider Animation Editing Chapter 05 (09:38) Dopesheet Editor Chapter 06 (15:50) Graph Editor Chapter 07 (04:30) Editable Motion Trails Chapter 08 (09:16) Attaching to Motion Path Chapter 09 (11:37) Deforming along Motion Path Chapter 10 (12:56) Animation Layers Chapter 11 (10:19) Animation Layers for Characters Chapter 12 (08:30) Baking Animation Chapter 13 (08:17) Planning an Animation Chapter 14 (08:10) Using Reference for Posing Chapter 15 (08:21) Character Controls Chapter 16 (18:38) Key and Breakdown Posing Chapter 17 (15:13) Splining Part 1 Chapter 18 (15:55) Splining Part 2 Chapter 19 (05:19) Animating Cloth Chapter 20 (04:43) Professional Advice ![]() See full article |