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Beginning XNA 2.0 Game Programming: From Novice to Professional



Beginning XNA 2.0 Game Programming: From Novice to Professional


Beginning XNA 2.0 Game Programming: From Novice to Professional
Publisher: Apress | April 28, 2008 | 456 pages | English | ISBN 13: 978 1590599242 | 6.3 MB

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you dont have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console.
Even if you dont know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C 2005 programming along the way. Dont get overwhelmed with details you dont need to know just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C language provides professional developers a quick start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. Youll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you will learn

Game Planning and Programming Basics
2 D Graphics, Audio, and Input Basics
Creating Your First 2 D Game
Improving Your First 2 D Game
Basics of Game Networking
Rock Rain Live!
3 D Game Programming Basics
Rendering Pipeline, Shaders, and Effects
Lights, Camera, Transformations!
Generating a Terrain
Skeletal Animation
Creating a Third Person Shooter Game

Who is this book for?

Anyone approaching XNA programming for the Xbox 360 for the first time.


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