Education (depraced!) > Beginning XNA 2.0 Game Programming: From Novice to Professional
Beginning XNA 2.0 Game Programming: From Novice to ProfessionalDate: 13 June 2011 | Posted by: old-zero |
![]() Beginning XNA 2.0 Game Programming: From Novice to Professional Publisher: Apress | April 28, 2008 | 456 pages | English | ISBN 13: 978 1590599242 | 6.3 MB Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you dont have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you dont know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C 2005 programming along the way. Dont get overwhelmed with details you dont need to know just learn what you need to start creating your own games right now! The fast–paced introduction to XNA and the C language provides professional developers a quick start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. Youll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas. What you will learn Game Planning and Programming Basics 2 D Graphics, Audio, and Input Basics Creating Your First 2 D Game Improving Your First 2 D Game Basics of Game Networking Rock Rain Live! 3 D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations! Generating a Terrain Skeletal Animation Creating a Third Person Shooter Game Who is this book for? Anyone approaching XNA programming for the Xbox 360 for the first time. See full article |