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Unreal Engine 5 Pcg: Procedural Content Generation (English)

Category: Tutorials



Unreal Engine 5 Pcg: Procedural Content Generation (English)
Unreal Engine 5 Pcg: Procedural Content Generation (English)
Last updated 8/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 8.60 GB | Duration: 11h 50m


Learn PCG to create game environments in the fastest way

What you'll learn
Learn Procedural Content Generation (PCG) in Unreal Engine 5.4
Create game environments quickly, automatically, and accurately
Building Generator
Manage PCG Graph in the most efficient way
Create points on any mesh
Path Spline and Closed Spline
Create custom PCG nodes
Optimize performance

Requirements
Basic knowledge of Unreal Engine
Familiarity with Blueprint programming in Unreal Engine is an advantage

Description
This is the English version of the course "Unreal Engine 5.4 PCG - Tạo Môi Trường Game bằng PCG".So, what is PCG or Procedural Content Generation?Imagine you want to add trees to a level, you have to determine the quantity, the spacing between the trees, etc. This is very time-consuming if done manually. But with PCG, you can do it quickly and accurately.In the initial sections:Get familiar with the PCG frameworkLearn how to use the nodes in the PCG GraphUse the Surface Sampler node to create random pointsUse the Static Mesh Spawner node to create meshes from pointsIn the "Rock" section, you will add rocks to the level. When the level has various objects like rocks and trees, you will define how they interact with each other. For instance, if a rock and a tree overlap, you will decide whether to remove the rock or the tree.In the "Mesh Sampler" section, instead of creating points on the landscape surface, you will learn how to create points on any static mesh. For example, I will use the Mesh Sampler node to create mushrooms on tree logs.Besides the existing/native PCG nodes, you will learn how to create new PCG nodes to suit your needs.From an initial point, you can create surrounding points. For example, each tree stump can have branches or tree logs around it.You might like the "Building" section. You will learn how to create a tool for generating buildings. Since a building has many parts, I have broken the section into multiple lectures for each part. You will learn various use cases of the nodes from the previous sections. You can learn and apply a lot after completing this section.

Who this course is for:
For those who want to create game environments quickly and accurately,For those who want to learn PCG in the latest version of Unreal Engine,For those who want to learn the new features of Unreal Engine 5.4

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