LOGiN PANeL

«    November 2026    »
MoTuWeThFrSaSu
 1
2345678
9101112131415
16171819202122
23242526272829
30 
PoLL





eBooks Tutorials Templates Plugins Scripts Applications GFX Collections SCRiPTMAFiA.ORG
LaST oN NULLeD.org
XML error in File: https://nulled.org/rss.xml XML error: Entity 'bull' not defined at line 68

RSS
RSS

FRiENDS
Nulled.org Software 8TM URL Shortener Forex Trading Crypto Trading {sape_teaser}



Unity Fps For Beginners: Your First 3d Shooter In C#

Category: Tutorials


Unity Fps For Beginners: Your First 3d Shooter In C#
Unity Fps For Beginners: Your First 3d Shooter In C#
Published 5/2026
Created by Giorgi Luarsabishvili
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 18 Lectures ( 3h 47m ) | Size: 3.1 GB

Unity 3D FPS Foundations: Coding Your First Shooter
What you'll learn
⚡ Unity 6 & C# Basics: Master the core interface and write essential scripts for 3D game logic.
⚡ FPS Character Controller: Build a player system from scratch with fluid 3D movement and camera controls
⚡ Level Design: Create immersive environments focusing on verticality and 3D storytelling.
⚡ Enemy control
⚡ Audio system
⚡ Health and scoring system
⚡ Menu UI
Requirements
❗ No prior coding experience is required
❗ a computer capable of running Unity (Unity 6).
Description
This course is specifically tailored forbeginners who want to break into the world of game development without feeling overwhelmed by complex jargon or high-level math. Drawing from my experience as agame development instructor for platforms likeUdemy and Skillshare, I have structured this curriculum to ensure every concept—from the first line of code to the final build—is clear, actionable, and fun.
The Beginner-Friendly Path
We start with the absolute basics of theUnity 6 interface andC# programming. You don't need to be a coding wizard to start; we will build your skills step-by-step by focusing on
✨Foundational C#: Understanding variables, functions, and logic through practical examples.
✨The Unity Editor: Navigating the 3D workspace, managing assets, and understanding the "Inspector" and "Hierarchy" panels.
✨Player Control: Building a basic character controller that lets you move and look around your world.
✨Physics Basics: Learning howRigidbody and gravity work to make your game feel "real".
Why This Course is Different
I understand the hurdles beginners face because I actively manage educational content and AI-driven projects likeMultiverse Georgia. My teaching style focuses on"Car-as-a-Tool" mechanics, which simplifies complex systems into manageable "tools" you can reuse in any project.
By the end of this course, you won't just have a finished 3D FPS game; you'll have a solid portfolio piece and the foundational knowledge needed to register as asmall business or apply for remote roles in the gaming industry. Whether you're a student, a hobbyist, or someone looking for a career change, this course is your gateway to professional game creation.
Who this course is for
⭐ Absolute Beginners: Individuals who want to learn game development from scratch with no prior experience.
⭐ Aspiring Indie Developers: Those looking to build a professional 3D FPS portfolio piece using Unity 6.
⭐ Hobbyists: People interested in turning their "what-if" scenarios and creative ideas into playable games.
⭐ Career Switchers: Students or professionals aiming to gain the foundational skills needed for remote B2B contract work or starting a small business.



   
   
   


Forex Trading

Crypto Trading. 20 USD Bonus after KYC




We need your support!
Make a donation to help us stay online
        
Bitcoin (BTC)
bc1q08g9d22cxkawsjlf8etuek2pc9n2a3hs4cdrld
	
Bitcoin Cash (BCH)
qqvwexzhvgauxq2apgc4j0ewvcak6hh6lsnzmvtkem

Ethereum (ETH)
0xb55513D2c91A6e3c497621644ec99e206CDaf239

Litecoin (LTC)
ltc1qt6g2trfv9tjs4qj68sqc4uf0ukvc9jpnsyt59u

USDT (ERC20)
0xb55513D2c91A6e3c497621644ec99e206CDaf239

USDT (TRC20)
TYdPNrz7v1P9riWBWZ317oBgJueheGjATm





 

Information

 
  Users of GUESTS are not allowed to comment this publication.