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Blender 3D: Hard Surface Modelling

Category: Tutorials



Blender 3D: Hard Surface Modelling
Blender 3D: Hard Surface Modelling
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.84 GB | Duration: 7h 3m


Build a stylised car while mastering Blender's hard surface tools and gain the confidence to model anything you imagine.

What you'll learn

Build a stylised car from scratch using Blender's hard surface modelling tools

Model clean, game-ready geometry using smart topology and edge flow

Use modifiers and non-destructive workflows to speed up your process

Add detail with bevels, edge creases, and support loops

Personalise your model with accessories, colours, and style

Prepare your model for shading, lighting, and final rendering

Gain confidence to design your own 3D models independently

Develop the skills to tackle vehicles, props, environments, and more

Requirements

Basic knowledge of Blender's interface and navigation

Some experience modelling simple 3D objects

No advanced skills required - just a willingness to learn and create!

Description

Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.Learn how to plan your models properly, use Blender's modifier stack like a boss and create clean, flexible geometry that's easy to edit and looks amazing.We'll cover pro workflows like edge flow, support loops, and non-destructive modelling - so you're not just following along, you're learning how to think like a 3D artist.By the end, you'll have a finished model you're proud of - and the skills to start building your own vehicles, environments, robots. whatever your creative brain comes up with.What you'll learn:Build a stylised car while learning solid modelling workflowsMaster Blender's modifier stack for non-destructive modellingCreate clean edge flow with bevels, creases, and support loopsLearn how to refine and add detail without making a messShade, light and render your final model like a proGain the confidence to model whatever you imagine nextYou don't need to be an expert. If you've played around with Blender and know the basics, you're ready.Already done the Blender Creator course? Even better - this is your next step.Ready to level up your modelling skills? Jump in and get started today.

Overview

Section 1: Base Shape

Lecture 1 Welcome to the Course

Lecture 2 Supporting Loops

Lecture 3 Supporting Loops vs Edge Crease

Lecture 4 Reference Images

Lecture 5 Wheel Arch

Lecture 6 Community & Support

Lecture 7 Extended Wheel Arch

Lecture 8 Headlamp Shape

Lecture 9 The Bonnet

Lecture 10 Windscreen Window Frame

Lecture 11 Side Window Frame

Lecture 12 Back Wheel & Boot

Lecture 13 Bumpers

Section 2: Wheels

Lecture 14 Intro to Section - Wheels

Lecture 15 Simple Tyres

Lecture 16 Complex Tyres

Lecture 17 Alloy Wheel Segment

Lecture 18 Alloy Wheel Details

Lecture 19 Alloy Wheel Subdivision sharpening

Lecture 20 Wheel Nuts

Lecture 21 Mirroring the Wheel

Section 3: Panel Details

Lecture 22 Intro to Section - Panel Details

Lecture 23 Modifiers & Separating

Lecture 24 Bonnet Separation

Lecture 25 Bonnet Air Intake

Lecture 26 Front & Back Windscreens

Lecture 27 Side Windows and Door

Lecture 28 Side Window Frame

Lecture 29 Side Window Seals & Glass

Lecture 30 Boot & Bumpers

Lecture 31 Tidy Up

Section 4: Extra Details

Lecture 32 Intro to Section - Extra Details

Lecture 33 Spoiler

Lecture 34 Door Handle Dent

Lecture 35 Front Bumper Details

Lecture 36 Front Bumper Details Accessories

Lecture 37 Headlights

Lecture 38 Bonnet Lights

Lecture 39 Back Bumper Details

Lecture 40 Undercarriage

Lecture 41 Door Handle & Number Plate

Section 5: Shading & Rendering

Lecture 42 Intro to Section - Shading & Rendering

Lecture 43 Workspace & Background

Lecture 44 Main Colours

Lecture 45 Render Engine

Lecture 46 Detailed Textures

Lecture 47 Getting Ready for Rendering

Lecture 48 Compositor Effects

Lecture 49 Rendering Animation

Lecture 50 Racing Stripes

Lecture 51 Course Wrap Up

Blender users who want to level up their modelling skills,Beginners ready to go beyond YouTube tutorials,Students who want to model detailed, stylised 3D assets,Anyone looking to feel confident and independent as a 3D artist




   
   
   


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