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Fxphd – V–Ray Fundamentals, Parts 1 & 2

Category: Tutorials


Fxphd – V–Ray Fundamentals, Parts 1 & 2

Free Download Fxphd – V–Ray Fundamentals, Parts 1 & 2


Amid Rajabi | Duration: 9:46 h | Video: H264 1920x1200 | Audio: AAC 44,1 kHz 2ch | 7,04 GB | Language: English
This course, taught by Amid Rajabi, is .part oneof a comprehensive introduction to V-Ray rendering. It begins by explaining the basics of rendering and how ray tracers work. Next, it covers V-Ray's lighting features, including the various types of lights. In addition, the course covers V-Ray's physical camera, global illumination (GI), V-Ray Sun and Sky, creating procedural clouds in V-Ray Sky, and working with Chaos Scatter.
To wrap up the course, you are guided through through a project-based lighting scenario within V-Ray. In the next course (still in production), we will dive into V-Ray shading and texturing features.
Our latest course is the .second partof our new V-Ray series, focusing on essential topics such as shaders and textures. In this course, you will first become familiar with the functionality of Hypershade in Maya. Then, you will dive deep into the primary V-Ray shader, VRayMtl, covering crucial aspects like diffuse color, reflection, refraction, coat, subsurface scattering, and more.


Following this stage, you will learn how to use nodes, combine them, load textures inside V-Ray for Maya, and create more complex shading networks using nodes such as color correction, bump, displacement, layered textures, and others. After mastering these concepts, we will create a highly realistic project to simulate lifelike materials. Finally, the course addresses the Image Sampler and color mapping in V-Ray, enabling us to complete the project that was set up with lights, cameras, clouds, and more in VRY103.
Homepage:
https://www.fxphd.com/details/661/



DOWNLOAD NOW: Fxphd – V–Ray Fundamentals, Parts 1 & 2


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