LOGiN PANeL

«    November 2026    »
MoTuWeThFrSaSu
 1
2345678
9101112131415
16171819202122
23242526272829
30 
PoLL





eBooks Tutorials Templates Plugins Scripts Applications GFX Collections SCRiPTMAFiA.ORG
LaST oN NULLeD.org
XML error in File: https://nulled.org/rss.xml XML error: Entity 'bull' not defined at line 68

RSS
RSS

FRiENDS
Nulled.org Software 8TM URL Shortener Forex Trading Crypto Trading {sape_teaser}



The Gnomon Workshop – How To Make A Creature With Character

Category: Tutorials


The Gnomon Workshop – How To Make A Creature With Character
Free Download The Gnomon Workshop – How To Make A Creature With Character
Content Source:http://www.thegnomonworkshop.com/tutorials/how-to-make-a-creature-with-character/
Genre / Category: Drawing & Painting , Art
File Size :2.2GB
This three-hour workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game. With over 15 years of industry experience designing characters and creatures for Marvel Studios and many more, Ian Joyner presents his complete design workflow with a focus on the importance of believable anatomy, history, and story.  The class begins with the all-important reference-gathering stage using the free online tool, PureRef, as well as how to create a character synopsis that can help focus and guide efforts. Deciding on a space-pirate, bounty-hunter-style character for this workshop, Ian kicks off the sculpting in ZBrush, working from a simple sphere.


Fusing animal and human elements as he sculpts, Ian discusses his most-trusted tools and brushes, and shares notes and industry tips as he builds out the character's head and torso into a fully realized model.  Moving into Photoshop next, Ian shows how costume designs can be explored in 2D before sculpting them in 3D.
Using masking techniques in ZBrush, Ian builds up armor over the character as one piece. He also details how KeyShot can be used as part of the pipeline to render images that can be painted over in Photoshop for further design and color exploration. Blender is then taught as the main tool for retopologizing the hard-surface armor parts as well as how to use ZBrush's own retopology tools.  Once satisfied with the final pass on the sculpt, KeyShot is used to render out the character before taking it into Photoshop for the last time. Here, the final paint-over takes the design through to a film- or game-ready concept ready to present to a client or director.


DOWNLOAD FREE: The Gnomon Workshop – How To Make A Creature With Character

DOWNLOAD LINK


Links are Interchangeable - Single Extraction


   
   
   


Forex Trading

Crypto Trading. 20 USD Bonus after KYC




We need your support!
Make a donation to help us stay online
        
Bitcoin (BTC)
bc1q08g9d22cxkawsjlf8etuek2pc9n2a3hs4cdrld
	
Bitcoin Cash (BCH)
qqvwexzhvgauxq2apgc4j0ewvcak6hh6lsnzmvtkem

Ethereum (ETH)
0xb55513D2c91A6e3c497621644ec99e206CDaf239

Litecoin (LTC)
ltc1qt6g2trfv9tjs4qj68sqc4uf0ukvc9jpnsyt59u

USDT (ERC20)
0xb55513D2c91A6e3c497621644ec99e206CDaf239

USDT (TRC20)
TYdPNrz7v1P9riWBWZ317oBgJueheGjATm





 

Information

 
  Users of GUESTS are not allowed to comment this publication.