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Sculpt And Create Tileable Textures In 3D With Zbrush

Category: Tutorials


Sculpt And Create Tileable Textures In 3D With Zbrush
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 278.79 MB | Duration: 1h 41m


Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!
What you'll learn
Learn to sculpt and texture a perfectly tiling floor
Requirements
3ds Max, or any similar 3d package will suffice.
ZBrush and Photoshop
Description
In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.
About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
Overview
Section 1: Creating Tiling Textures with ZBrush
Lecture 1 Introduction
Lecture 2 3ds Max Grid Setup
Lecture 3 Tiling the Floor Pieces
Lecture 4 Zbrush Basics
Lecture 5 Zbursh Polygroups
Lecture 6 Sculpting the Floor in Zbrush
Lecture 7 Adjusting the Floor in 3ds Max
Lecture 8 Baking the Floor to a Plane
Lecture 9 Setting up Textures in Photoshop
Lecture 10 Adding Color Variation and an Edge Map
Lecture 11 Adding Grunge to the Diffuse Map
Lecture 12 Creating the Tileable Floor Specular Map
Lecture 13 The Tileable Floor in UDK - Final Presentation
Lecture 14 Bonus Lecture: Further Learning with 3dmotive
Beginners to sculpting and modeling / texturing


Homepage
https://www.udemy.com/course/3dmotive-creating-tileable-textures-with-zbrush/


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