ActiveDen - Shoot And Reveal Pictures - Rip
Category: Multimedia (depraced!)
- views: 2 661
- date: 6 April 2011
- posted by: CortreX

Shoot And Reveal Pictures | SWF | JPG | RIP | 2MB
Hi, This is a Shooting Gallery , within a Gallery..! Just shoot the targets and reveal the hidden picture , before the time goes out. You may also use this file as an eyeCatchy presentation.
You can have as many Pictures as you want.
The Project is XML Based and it is very easy to update.
All of the code in the class files are commented with detail , and a very descriptive help file included.
You can very easily play with the following values without opening the Flash file , via XML File.
* The Picture which going to be used as a “WALL”
* The Blurred Pictures (which will be revealed when all of the targets shot)
* Hidden picture’s blur value at start
* Metal targets’ durability
* Timer’s textColor , textSize , fillColor , fillAlpha & shadowStrength
* The Time Limit (Could be unique for each hidden picture)
* Targets’ appearing & disappearing cycle as miliseconds (Could be unique for each hidden picture)
* You can have a unique count of horizontal & vertical bricks for each hidden picture
* You can define a link , and you can turn on / off the linking option (Could be unique for each hidden picture)
* You can play with “nextPicture” and “linkage” movieClips’ text , textColor , fillColor , default alpha & rollOver alpha values. (Could be unique for each hidden picture)
* TimeOutMessage’s Text(choosen randomly from a set of messages) , textColor , textSize , FillColor , defaultFillAlpha , rollOverFillAlpha & shadowStrength
You can have as many Pictures as you want.
The Project is XML Based and it is very easy to update.
All of the code in the class files are commented with detail , and a very descriptive help file included.
You can very easily play with the following values without opening the Flash file , via XML File.
* The Picture which going to be used as a “WALL”
* The Blurred Pictures (which will be revealed when all of the targets shot)
* Hidden picture’s blur value at start
* Metal targets’ durability
* Timer’s textColor , textSize , fillColor , fillAlpha & shadowStrength
* The Time Limit (Could be unique for each hidden picture)
* Targets’ appearing & disappearing cycle as miliseconds (Could be unique for each hidden picture)
* You can have a unique count of horizontal & vertical bricks for each hidden picture
* You can define a link , and you can turn on / off the linking option (Could be unique for each hidden picture)
* You can play with “nextPicture” and “linkage” movieClips’ text , textColor , fillColor , default alpha & rollOver alpha values. (Could be unique for each hidden picture)
* TimeOutMessage’s Text(choosen randomly from a set of messages) , textColor , textSize , FillColor , defaultFillAlpha , rollOverFillAlpha & shadowStrength
Demo:
http://adf.ly/16EIc
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