AI Game Engine Programming
Category: Education (depraced!)
- views: 2 495
- date: 8 March 2011
- posted by: Fet

AI Game Engine Programming
710 pages |ISBN:1584505729 | PDF | 7.5 Mb
A fully revised update to the first edition, “AI Game Engine Programming, Second Edition” provides game developers with the tools and information they need to create modern game AI engines.
Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you’ll learn common terminology, the underlying concepts of AI, and you’ll explore the different parts of the game AI engine.
No mirrors please
We need your support!
Make a donation to help us stay online
Bitcoin (BTC)
bc1q08g9d22cxkawsjlf8etuek2pc9n2a3hs4cdrld
Bitcoin Cash (BCH)
qqvwexzhvgauxq2apgc4j0ewvcak6hh6lsnzmvtkem
Ethereum (ETH)
0xb55513D2c91A6e3c497621644ec99e206CDaf239
Litecoin (LTC)
ltc1qt6g2trfv9tjs4qj68sqc4uf0ukvc9jpnsyt59u
USDT (ERC20)
0xb55513D2c91A6e3c497621644ec99e206CDaf239
USDT (TRC20)
TYdPNrz7v1P9riWBWZ317oBgJueheGjATm
Information |
|||
![]() |
Users of GUESTS are not allowed to comment this publication. | ||









