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Chaos V-Ray 7, Update 2.1 (7.20.01) for Blender Win x64



Chaos V-Ray 7, Update 2.1 (7.20.01) for Blender Win x64
Free Download Chaos V-Ray 7, Update 2.1 (7.20.01) for Blender | 2.8 Gb
Chaosreleased V-Ray 7, Update 2.1 (7.20.01) is Industry-standard, production-proven 3D rendering for Blender-now empowering even more artists around the world.


This release introduces powerful new creative tools. Add complex, realistic surface details with V-Ray Decal and the V-Ray Displacement Material, or achieve stylized cartoon looks with the new V-Ray Toon Material.
Official Release, V-Ray 7.2, hotfix 1 - Date: Feb 10, 2026
New Features
V-Ray
- Introduce V-Ray Decal
- Introduce V-Ray Displacement material
- Introduce V-Ray Toon Material
- Add support for muting nodes in the V-Ray Node Editor
Modified Features
V-Ray
- Allow V-Ray scene export to be cancelled
- Draw the BRDF in the properties panel when no nodes are selected in the editor
- Improve V-Ray scene export times
- Optimize particle hair export
V-Ray Installer
- Add a shortcut for starting the Distributed Rendering Server
- Ignoring a failed Blender installation always reverts it

V-Ray
- Auto Exposure and Auto White Balance do not work in Interactive rendering
- Basic rollout of TexSky is not graying out
- Applied transformations do not work with V-Ray Scene
- Blender crashes with camera motion blur interval set to negative one
- Blender sometimes freezes when editing materials with open material preview
- Cannot render from active viewport in split layout
- Cloud submit fails with assets with relative paths
- Converting materials from certain Blender demo scenes raises exceptions in the console
- Crop to Render Region output option is not working
- Cyclic dependencies in node trees exported by V-Ray lead to infinite recursion
- Displacement texture changes are not applied until the node is updated or rendering is restarted
- Drag and drop of texture bitmaps does not work with Blender 4.5.6
- During interactive rendering, for every node, two plugins are exported
- Editing materials assigned to geometry node instances doesn't work in interactive
- Error in Blender Console when importing and rendering exported .vrscene files
- Exception when rendering empty object selector attached to a Light Select
- Exception with Linked Collections containing empty objects
- Exporting scenes with only an object camera generates an exception
- Failed export of animation to V-Ray Scene file
- Geometry displacement amount is too large
- Hair particle system not rendered on GPU when Length of child paths is set to 0.5
- IPR viewport does not update when re-selecting an object restored with Undo after deletion
- In light node trees, switching between modes in V-Ray UVW Mapping node does not update the interactive viewport
- Incorrect preview fur visibility
- Instanced V-Ray Fur objects are still getting rendered when their corresponding objects are deleted
- LightMesh lights are not exported correctly from Environment Fog's lights list
- Multiple issues with importing specific Chaos Cosmos assets
- Noise Threshold does not affect when changed from default
- Render Animation shortcut Ctrl+F12 doesn't work with V-Ray
- Rendering fails in Blender 5.0 with old scenes in Bucket mode
- Saved V-Ray Light Mix settings are reset when loading a scene with the VFB open
- The Bake operation starts a Production render job instead of baking textures
- The Collections dropdown of object selectors does not show nested collections
- The option for the relative path should be enabled by default when importing files into V-Ray Scene and V-Ray Proxy
- Toggling Local view mode produces artifacts
- Unable to use displacement within V-Ray Proxy
- Update the upgrade number for older scenes that do not need upgrade
- V-Ray Bitmap properties cannot be animated
- V-Ray Fur animation is not exported
- V-Ray Group Select node does not accept multiple node input
- V-Ray Scene objects positioned incorrectly after re-import
- Viewport doesn't switch to solid when stopping a render from the VFB
- Viewport interactive doesn't start with a custom OCIO config
- Wrong Image Aspect when Render Region is Enabled
- Wrong export for anim_start and anim_end in SettingsOutput
- Wrong reimport of missing Chaos Cosmos assets
Chaos V-Rayis a 3D rendering plugin available for all major 3D design and CAD programs. It works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. With V-Ray, artists and designers can explore and share their projects and render high-quality 3D visualizations. V-Ray has a large community of users and is recognized for its incredible versatility. V-Ray has been honored with a Sci-Tech Academy Award and an Engineering Emmy Award for bringing fully ray-traced photorealistic CGI to the film and television industries.
V-Ray 7 for Blendercomes with full compatibility with the latest version of Blender, introducing initial support for rendering Cycles materials, as well as integration with Blender's hair system. It also adds V-Ray Node Editor, enabling users to create, edit, and manage materials, textures, and geometries using a node-based workflow within Blender. Like other V-Ray editions, V-Ray 7 for Blender includes core features such as CPU, GPU, and hybrid rendering, V-Ray Frame Buffer (VFB) for interactive rendering, advanced Global Illumination algorithms, support for real-world cameras and lens effects, and much more.
Cycles vs. V-Ray for Blender | 5 Reasons why V-Ray wins
Chaosdevelops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm's physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
Owner:Chaos Group
Product Name:V-Ray 7
Version:Update 2.1 (7.20.01)
Supported Architectures:x64
Website Home Page :
www.chaos.com

Languages Supported:english
System Requirements:Windows *
Software Prerequisites:pre-installed Blender *
Size:2.8 Gb





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