Tutorials > Create A Full 3D Top Down Shooter In Godot 4
Create A Full 3D Top Down Shooter In Godot 4Date: 1 November 2026 | Posted by: AD-TEAM |
![]() Create A Full 3D Top Down Shooter In Godot 4 Published 8/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.34 GB | Duration: 5h 23m What you'll learn Build a complete, playable 3D top-down zombie shooter in Godot 4 from the ground up. Program smart zombie AI with pathfinding and attacking behaviors. Design a modular weapon system for easily adding new guns and abilities. Create robust game systems for health, damage, and a dynamic user interface (UI). Import 3D models and animations from Blender and integrate them into Godot. Accelerate your workflow using Godot plugins for rapid and professional level design. Structure your project for scalability, making it easy to expand with your own ideas. Requirements No prior knowledge required to follow along Description Unleash the horde! Learn Godot 4 by building a complete, modular, and action-packed 3D game from scratch.Ready to dive into 3D game development with the powerful and free Godot Engine?+ Welcome to the most thrilling way to learn Godot 4! In this hands-on, project-based course, you'll build a fully functional 3D Top-Down Zombie Shooter from start to finish. No boring theory—just practical, step-by-step creation that will give you the skills and confidence to build your own games.+ Your instructor, Ahmed, will guide you through every part of the process, ensuring you understand not just the "how" but also the "why" behind each decision. You'll end up with a fantastic portfolio piece that you can play, share with friends, and use as a foundation for your own original game projects.By the end of this journey, you will have mastered:Core Gameplay: Code responsive player controls for movement and shooting.Enemy AI: Bring the world to life with hordes of AI-controlled zombies.Game Systems: Implement health, damage, and a dynamic UI.Modular Design: Build a flexible weapon system to easily expand your arsenal.3D Asset Pipeline: Learn to import and use 3D models and animations.Level Design: Use built-in tools and plugins to create engaging levels.Who is this course for?+ Absolute Beginners looking for a fun, structured project to start their game dev journey.+ Hobbyist Developers from other engines (like Unity or Unreal) who want to explore Godot 4.+ Programmers who know how to code but want to learn the specifics of Godot and GDScript.+ Anyone who wants to create a cool zombie game and learn valuable, transferable game development skills!By the end of this course, you won't just be following tutorials—you'll be a confident Godot 4 developer with a complete game and the knowledge to build your next big idea.Enroll now and let's start building your zombie-slaying masterpiece!Who this course is for:Aspiring game developers who want to learn Godot 4 through a fun, project-based approach.Beginners with little to no coding experience looking for a clear and guided introduction to game development.Developers from other engines curious about the workflow and power of Godot 4.Anyone who wants to create a portfolio-ready 3D game and understand the complete development process.RequirementsA computer capable of running Godot 4 and Blender (both free).A willingness to learn! No prior Godot or game development experience is required. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Core Gameplay Lecture 2 Setting Up the Scene Lecture 3 Player Movement & Aiming Lecture 4 Shooting Bullets Lecture 5 Enemy Navigation & Follow Lecture 6 Enemy Health & Healthbar Lecture 7 Enemy Spawner Lecture 8 Gun Muzzle Flash Lecture 9 3D Camera Shake Effect Section 3: Modular Gun System Lecture 10 Weapon Data System Lecture 11 Projectiles For Modular Weapons Lecture 12 Picking Up Weapons Lecture 13 Creating a Second Weapon Lecture 14 Player Inventory Lecture 15 Shotgun Shell Spread Lecture 16 Weapon Firing Modes Lecture 17 Weapon Ammo Section 4: User Interface & Interactivity Lecture 18 Weapons Display Lecture 19 Generating Icons For 3D Weapons From Godot Lecture 20 Adding Icons to Weapon Data Lecture 21 Selected Weapon Indicator Lecture 22 Ammo Amount Display Lecture 23 Click on Button To Select Weapon Lecture 24 Switch Weapons with Mouse Wheel Lecture 25 Adding Health Component to Player Lecture 26 Player HealthBar Section 5: Designing a Level for our Game Lecture 27 Installing the Scatter Plugin Lecture 28 Placing our First Platform Lecture 29 Adding Trees Lecture 30 Placing Rocks Lecture 31 Elevated Platform Lecture 32 Placing Grass Lecture 33 Final Touches Lecture 34 Level Boundaries Lecture 35 Level Polish (1) Lecture 36 Level Polish (2) Section 6: Character Models and Animations Lecture 37 Fixing Mixamo Animations in Blender Lecture 38 Giving Our Enemy a Mesh Lecture 39 Incorporating Animations to the Enemy Model Lecture 40 First Attacking Animation for Zombie Lecture 41 Designing a More Complex Zombie Animation Lecture 42 Zombie Animations Affecting the Gameplay Lecture 43 Fixing the Player Animations Lecture 44 Adding a Player Mesh Lecture 45 Adding Player Walking Animation Lecture 46 Placing the Weapon in Player Mesh Hands Lecture 47 Game Final Polish (1) Lecture 48 Game Final Polish (2) Absolute Beginners to Game Development,Developers New to Godot from Other Engines ![]() RapidGator https://rapidgator.net/file/791079781cbda5f0a0f7d1087f4aa0c5/ https://rapidgator.net/file/f24b732634e062c44fb2bdeff301d6b4/ https://rapidgator.net/file/3d778825cae3b6010711ca0c643acf2c/ https://rapidgator.net/file/8900092c3a476fbe759eea6b42d510fa/ DDownload https://ddownload.com/3s0xd9x581ij https://ddownload.com/wlbfhrw1tvzb https://ddownload.com/nkci3ipejli7 https://ddownload.com/znnvkcmolzag NitroFlare https://nitroflare.com/view/0038C5965D22425/ https://nitroflare.com/view/FF6759C5B9150C8/ https://nitroflare.com/view/AA6CADF67B8AF56/ https://nitroflare.com/view/87523F43841ED01/ See full article |