Tutorials > The Simplest Platformer In Godot 4 3
The Simplest Platformer In Godot 4 3Date: 1 November 2026 | Posted by: AD-TEAM |
![]() The Simplest Platformer In Godot 4.3 Published 7/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.05 GB | Duration: 4h 36m What you'll learn Operating the Godot 4.3 software Learning creative and logical thinking. Principles and rules for creating a simple platformer game. A solid foundation for further programming learning. Requirements A computer and internet access. Description GODOT is becoming increasingly popular and, most importantly, is a completely free program not only for game development. Thanks to its unique GDScript language and user-friendly interface, it is gaining a growing number of fans.In this course, I aim to introduce you to the basics of using Godot—not through dry theory but through practical, short examples that will gradually bring us closer to creating a complete game. Our focus will be on programming and interface usage, without unnecessary and time-consuming embellishments.Starting with version 4.3, Godot introduces a slightly modified Tilemap system using node layers, which will be covered in the course.We will begin the process of creating a platformer game by designing our main character, including animations and coding its movement. Topics such as collisions with the environment, gravity, and movement types will be discussed.In the level design section, we will explore the "Tilemap" node, which allows us to quickly draw individual levels. We'll add environment graphics and collision objects.Once we have our character and the world they move in, we will create enemies to challenge them. Both stationary obstacles, like spikes, and moving hazards, like spinning blades, will make the gameplay more challenging. We will also introduce more advanced enemies, such as a skeleton that can detect gaps and a ghost that avoids obstacles and only focuses on the player.At the final stage, we will develop the logic for completing each level, requiring the player to collect a key and reach a door. This will involve transitioning from one level to the next. In the title screen, we will also learn how to select specific levels.Programming will be taught in GDScript, a language very similar to Python and remarkably intuitive. The user-friendly hint system and the comprehensive Methods and Classes encyclopedia in GDScript will significantly speed up the learning process. Overview Section 1: Introduction to the course Lecture 1 Introduction Lecture 2 Launching Godot 4.3 Lecture 3 Starting Scene for Testing – Sandbox Lecture 4 Static and Forever Immobile Platform – StaticBody Node Lecture 5 Physics Object – Rigidbody2D Lecture 6 Object Instances in the Scene Section 2: Character, animations, and controls Lecture 7 Initial player settings Lecture 8 Hero Animation – AnimatedSprite2D Node Lecture 9 Overview of the Built-in Script for CharacterBody2D Lecture 10 Camera, Resolution, and Zoom Lecture 11 Modifying and Simplifying the Hero Control Script Lecture 12 Animating the Hero – FlipH, the Sign Function, and Code Simplification Methods Lecture 13 Animating the Hero – Idle, Walk, Jump Section 3: Level map - Tilemap Lecture 14 Free Assets – Where to Get Them Lecture 15 Tilemap - Introduction Lecture 16 Tilemap - Drawing Lecture 17 Tilemap – Collisions and Alternative Tiles Lecture 18 Tilemap – Additional Layer, Overlay View, and Camera Considerations Section 4: Obstacles and dangers - Hazards Lecture 19 Dangerous spikes - a stationary obstacle Lecture 20 Moving Blades Lecture 21 Introduction to the AnimationPlayer Node Lecture 22 AnimationPlayer and a Surprise Attack from the Floor Lecture 23 Sinister Wall That Shoots Projectiles Section 5: Enemies Lecture 24 Moving enemy - Skeleton Lecture 25 Raycast and Checking If We're Still Standing on the Floor Lecture 26 Physics Layers and Collision Aspects Between Nodes Lecture 27 Ethereal Ghost, Wave-Like Movement, and Reaction to Leaving the Camera View Section 6: Doors, keys, and level completion conditions Lecture 28 Doors and keys - Scene construction Lecture 29 Doors and keys - Script Section 7: Levels in the game Lecture 30 Creating a level template in the game and scene inheritance Lecture 31 Starting Scene Lecture 32 Changing Levels in the Game Lecture 33 How to Create a Simple Background Beginner programmers interested in game development. ![]() ![]() RapidGator https://rapidgator.net/file/c9633fd1877d7cdbd2258cf50aaa2af7/yxusj.The.simplest.platformer.in.Godot.43.part1.rar https://rapidgator.net/file/fa6baeea8e9742541c364237d8431dc1/yxusj.The.simplest.platformer.in.Godot.43.part2.rar https://rapidgator.net/file/79fc65b504e524c8652e025ec3ae703c/yxusj.The.simplest.platformer.in.Godot.43.part3.rar https://rapidgator.net/file/22646103274b77d43c2577d10d09db22/yxusj.The.simplest.platformer.in.Godot.43.part4.rar DDownload https://ddownload.com/jicjiaykqjj5/yxusj.The.simplest.platformer.in.Godot.43.part1.rar https://ddownload.com/czydynw2eb1q/yxusj.The.simplest.platformer.in.Godot.43.part2.rar https://ddownload.com/dkzhxb9sjrpf/yxusj.The.simplest.platformer.in.Godot.43.part3.rar https://ddownload.com/54ipqt9nra8m/yxusj.The.simplest.platformer.in.Godot.43.part4.rar NitroFlare https://nitroflare.com/view/426854E9A35F714/yxusj.The.simplest.platformer.in.Godot.43.part1.rar https://nitroflare.com/view/2F01B736987F6F0/yxusj.The.simplest.platformer.in.Godot.43.part2.rar https://nitroflare.com/view/DAED0844838E070/yxusj.The.simplest.platformer.in.Godot.43.part3.rar https://nitroflare.com/view/2FC614E3EB01492/yxusj.The.simplest.platformer.in.Godot.43.part4.rar See full article |