Tutorials > [The Gnomon Workshop] Character Rigging in Maya for Game Production

[The Gnomon Workshop] Character Rigging in Maya for Game Production


Date: 4 March 2026 | Posted by: AD-TEAM

[The Gnomon Workshop] Character Rigging in Maya for Game Production
1.61 GB | 42min 41s | mkv | 1920X936 | 2.051:1
Genre:eLearning |Language:English



Files Included :
FileName :01 Introduction to Character Rigging in Maya for Game Production.mkv | Size: (15.25 MB)
FileName :02 Setting up the Character Rigging Pipeline in Maya.mkv | Size: (20.88 MB)
FileName :03 Prepping the Character Geometry for Rigging in Maya.mkv | Size: (51.19 MB)
FileName :04 Building the Skeleton in Maya — Part 1.mkv | Size: (218.17 MB)
FileName :05 Building the Skeleton in Maya — Part 2.mkv | Size: (257.9 MB)
FileName :06 Creating ForwardInverse Kinematic Arms in Maya.mkv | Size: (142.07 MB)
FileName :07 Building the Spine in Maya — Part 1.mkv | Size: (69.76 MB)
FileName :08 Building the Spine in Maya — Part 2.mkv | Size: (103.91 MB)
FileName :09 Adding Deformation Helper Joints in Maya.mkv | Size: (207.11 MB)
FileName :10 Building Automated Control Systems in Maya — Part 1.mkv | Size: (165.99 MB)
FileName :11 Building Automated Control Systems in Maya — Part 2.mkv | Size: (326.03 MB)
FileName :12 Final Character Rig Cleanup in Maya.mkv | Size: (73.16 MB)]
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