Tutorials > Blender 3D – Create Props And Assets For Games Step By Step
Blender 3D – Create Props And Assets For Games Step By StepDate: 27 February 2026 | Posted by: AD-TEAM |
![]() Blender 3D – Create Props And Assets For Games Step By Step Published 9/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 16.14 GB | Duration: 15h 58m Learn to model 3D assets and props for video games in Blender 4.4 using professional and procedural techniques. What you'll learn Model semi-realistic props and assets optimized for video games. Use procedural texturing to speed up your workflow. Create PBR materials from the textures you generate. Build a reusable edge-detection node similar to EdgeWear in Substance Painter. Apply basic rigging and animation to your models. Export your assets seamlessly to Unity and Unreal Engine. Requirements A computer with Blender installed. Basic Blender knowledge is recommended but not required. Description This course contains the use of artificial intelligence.Master the process of creating 3D game-ready assets with this practical and hands-on courseYou will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiencyThe course covers everything from references and modeling to advanced materials, rigging, animation, and exporting to game engines like Unity and Unreal EngineWhat you'll do in this course:References & Planning: Prepare before starting any modelBlocking: Create accurate base shapesDetailing: Add complexity using Boolean tools and other techniquesGeometry Cleanup: Optimize your model for game performanceUV Mapping: Prepare the model for texturingEdge Smoothing: Achieve perfect shading with bevel nodesPBR Materials: Create realistic and optimized texturesReusable Nodes: Build your own edge wear detection shader for quick re-useAdvanced Texturing: Add dirt, decals, and fine detailsRigging & Animation: Animate one of your assets for in-game useExporting: Prepare and send your models to Unity and UnrealBy the end of the course, you will have a solid workflow for producing professional, optimized, and game-ready 3D assets that look great in any engineWho this course is forGame developers and 3D artists who want to create high-quality, optimized assets for real-time enginesCreators looking to improve their Blender skills and learn professional asset creation workflows Overview Section 1: Welcome and Course Introduction Lecture 1 Welcome and Introduction to the Course Lecture 2 Installing and Activating Add-ons Lecture 3 Preparing the Blender Scene Section 2: First Asset Lecture 4 Section Introduction Lecture 5 References and Planning Lecture 6 Blocking Basic Shapes Lecture 7 Details with Bool Tool Lecture 8 Applying Bool Tool to Our Model Lecture 9 Finalizing Modeling Lecture 10 Cleaning Geometry, Part I Lecture 11 Cleaning Geometry, Part II Lecture 12 UV Map for Our Model Lecture 13 Energy Level Detail Lecture 14 Edge Smoothing via Shader Lecture 15 Creating a Color Mask Lecture 16 Base Colors and Ambient Occlusion Lecture 17 Metallic Tint and Roughness Lecture 18 Emission Map Lecture 19 Edge Detection, Part I Lecture 20 Edge Detection, Part II Lecture 21 Adding Surface Dirt Lecture 22 Decal-like Details with Stencil Lecture 23 Metallic Tint and Roughness Lecture 24 Conclusion Section 3: Second Asset (Grenade) Lecture 25 Section Introduction Lecture 26 References and Planning Lecture 27 Blocking Basic Shapes – Body Lecture 28 Blocking Basic Shapes – Mechanism Lecture 29 Detailing the Body, Part I Lecture 30 Detailing the Body, Part II Lecture 31 Detailing the Mechanism Lecture 32 Cleaning Geometry, Part I Lecture 33 Cleaning Geometry, Part II Lecture 34 UVs for the Grenade – Body Lecture 35 UVs for the Grenade – Mechanism Lecture 36 Edge Smoothing via Shader Lecture 37 Painting Details with Alphas Lecture 38 Creating Color Mask – Mechanism Lecture 39 Creating Color Mask – Body Lecture 40 Base Colors for the Grenade Lecture 41 Metallic Tint for the Grenade Lecture 42 Roughness Map Lecture 43 Emission Map Lecture 44 Edge Detection for Wear Lecture 45 Adding Surface Dirt Lecture 46 Decal-like Details with Stencil Lecture 47 Baking Remaining Textures, Part I Lecture 48 Baking Remaining Textures, Part II Lecture 49 Section 3 Conclusion Section 4: Third Asset (Box) Lecture 50 Section Introduction Lecture 51 References and Planning Lecture 52 Blocking Basic Shapes Lecture 53 Detailing the Body, Part I Lecture 54 Detailing the Body, Part II Lecture 55 Finalizing Body Detailing Lecture 56 Detailing the Lid, Part I Lecture 57 Detailing the Lid, Part II Lecture 58 Finalizing Lid Detailing Lecture 59 Last Pieces of the Box Lecture 60 Cleaning Geometry Lecture 61 UV Map for the Body, Part I Lecture 62 UV Map for the Body, Part II Lecture 63 Finalizing UV Map for the Body Lecture 64 UV Map for the Lid, Part I Lecture 65 UV Map for the Lid, Part II Lecture 66 Joining and Packing UVs Lecture 67 Edge Smoothing via Shader Lecture 68 Creating a Color Mask Lecture 69 Applying Base Colors Lecture 70 Metallic Tint for the Box Lecture 71 Roughness for the Box Lecture 72 Edge Detection and Wear Lecture 73 Adding Surface Dirt Lecture 74 Decal-like Details with Stencil Lecture 75 Creating Interior Material – Body Lecture 76 Creating Interior Material – Lid Lecture 77 Baking Textures, Part I Lecture 78 Baking Textures, Part II Lecture 79 Finalizing Texture Baking Lecture 80 Conclusion Section 5: Rigging and Animation Lecture 81 Introduction Lecture 82 Basic Rigging for the Chest Lecture 83 Adding More Bones Lecture 84 Parenting Bones Lecture 85 Restricting Bone Movement Lecture 86 Adding Constraints to Bones Lecture 87 Brief Introduction to Animation in Blender Lecture 88 Planning Chest Animation Lecture 89 Adjusting Chest Animation Lecture 90 Conclusion Section 6: Final Asset Integration Lecture 91 Introduction Lecture 92 Adding Grenade Holder Piece Lecture 93 Cleaning Grenade Holder Lecture 94 Adding Details to Grenade Holder Lecture 95 Adding Material to Grenade Holder Lecture 96 Baking Grenade Holder Textures Lecture 97 Preparing Models for Export Lecture 98 Preparing Unity to Import Models Lecture 99 Importing Models into Unity Lecture 100 Placing Models in the Unity Scene Lecture 101 Fixing Emission with ORM Texture Lecture 102 Exporting for Unreal Lecture 103 Importing and Placing Chest in Unreal Engine Lecture 104 Conclusion Lecture 105 Course Farewell — Goodbye Game developers and 3D artists who want to create high-quality, optimized assets for real-time engines.,Creators looking to improve their Blender skills and learn professional asset creation workflows. ![]() DDownload https://ddownload.com/dew66iqulhde/Udemy..Blender.3D.-.Create.Props.and.Assets.for.Games.Step.by.Step.part01.rar https://ddownload.com/5pl1owzthfww/Udemy..Blender.3D.-.Create.Props.and.Assets.for.Games.Step.by.Step.part02.rar 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