Tutorials > Godot 2D Academy: Create A Brotato Style Game With Godot 4
Godot 2D Academy: Create A Brotato Style Game With Godot 4Date: 1 August 2025 | Posted by: AD-TEAM |
![]() Godot 2D Academy: Create A Brotato Style Game With Godot 4 Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 8.58 GB | Duration: 12h 16m Master 2D Game Development with the Latest Version of Godot and GDScript What you'll learn Master Godot 4 and its interface to create 2D games. Implement a modular spawner. Create item systems with tiers. Build interactive panels. Reuse scenes and classes. Create a complete weapon system. Add a Sound Manager Master the use of Resources Requirements Have a solid foundation in Godot 4. A proactive attitude and willingness to learn. A PC or laptop capable of running Godot 4.4. Description Learn to Create a Brotato-Style Game with Godot 4Are you looking to boost your game development skills using Godot 4 and GDScript?This course is for you!In this project, we'll practice the basics of Godot 4 and take our skills further by building a Brotato-style game packed with mechanics and systems found in Bullet Hell or Survivor games. You'll find everything you need to master Godot—one of the most powerful and fast-growing tools in the industry.What will you learn in this course?Scene compositionScene and class inheritanceWorking with different nodesCreating reusable componentsBuilding user interfacesCreating item systemsBuilding a full weapon systemCreating entity systemsDesigning panels and cardsCreating item tiersMaking a complete spawnerGetting items based on tiersBringing enemies to life with abilitiesStructured programmingAnd much more!You'll also get access to:All assets and resources used in the courseFull source code to download and compareGodot is growing fast, and now is the best time to learn it. Become a professional game developer and start building your own projects with Godot 4 and GDScript.Enroll now and take your passion for game development to the next level! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Game Assets Lecture 3 Important Notes Section 2: Create Player Lecture 4 Introduction Lecture 5 Create Project Lecture 6 Create Unit Scene Lecture 7 Player Scene Lecture 8 Player Dash Lecture 9 Stats Resource Lecture 10 Create Trail Lecture 11 Create All Players Lecture 12 Add Arena Lecture 13 Fix Parent Node Lecture 14 Section 2 Project Section 3: Add Enemy Lecture 15 Introduction Lecture 16 Enemy Scene Lecture 17 Follow Player Lecture 18 Hitbox and Hurtbox Lecture 19 Health Component Lecture 20 Health Bar Lecture 21 Add Flash Lecture 22 Block Attacks Lecture 23 Add Floating Text Lecture 24 Section 3 Project Section 4: Melee Weapons Lecture 25 Introduction Lecture 26 Configure Weapons Lecture 27 Create Weapon Scene Lecture 28 Weapon Position Lecture 29 Equip Weapons Lecture 30 Closest Target Lecture 31 Melee Attack Lecture 32 Knockback Lecture 33 Challenge: Complete Weapons Lecture 34 Review Weapons Lecture 35 Section 4 Project Section 5: Range Weapons Lecture 36 Introduction Lecture 37 Configure Range Weapon Lecture 38 Create Projectile Lecture 39 Configure Pistol Lecture 40 Add More Projectiles Lecture 41 Challenge: More Weapons Lecture 42 Review Range Weapons Lecture 43 Section 5 Project Section 6: Enemy Attack Behavior Lecture 44 Introduction Lecture 45 Charge Attack Behavior Lecture 46 Shooting Attack Behavior Lecture 47 Section 6 Project Section 7: Enemy Spawner Lecture 48 Introduction Lecture 49 Wave Data Lecture 50 Add Spawner Lecture 51 Complete Waves Lecture 52 Clean Arena Lecture 53 Pause State Lecture 54 Section 7 Project Section 8: Upgrade Panel Lecture 55 Introduction Lecture 56 Stats Container Lecture 57 Update Stats Lecture 58 Upgrade Card Lecture 59 Upgrade Panel Lecture 60 Item Upgrade Lecture 61 Load Upgrades Lecture 62 Continue Waves Lecture 63 HP Regen Lecture 64 Challenge: Add More Upgrades Lecture 65 Calculate Chances Lecture 66 Load Items Using Tiers Lecture 67 Update Item Style Lecture 68 Life Steal and Harvesting Lecture 69 Section 8 Project Section 9: Shop Panel Lecture 70 Introduction Lecture 71 Shop Card Lecture 72 Shop Panel Lecture 73 Load Weapons Lecture 74 Get Descriptions Lecture 75 Show Shop Panel Lecture 76 Add Coins Lecture 77 Move Coins Lecture 78 Buy Weapons Lecture 79 Check Combine Lecture 80 Combine Weapons Lecture 81 Sell Weapons Lecture 82 Add Passives Lecture 83 Add Tier Outline Lecture 84 Outline Shader Lecture 85 Section 9 Project Section 10: Player Selection Panel Lecture 86 Introduction Lecture 87 Selection Panel Lecture 88 Load Players Lecture 89 Load Weapons Lecture 90 Enemy Spawn Animation Section 11: Sound Manager Lecture 91 Sound Autoload Lecture 92 Challenge: More Wave Data Section 12: Expand The Game Lecture 93 Ideas To Expand The Game Section 13: Complete Project Lecture 94 Final Project Section 14: Bonus Lecture 95 Bonus Lecture People interested in 2D game development who want to improve their skills.,Programming and design students who want to apply their knowledge in practical and creative projects.,Developers with experience in other engines looking to expand their skills and explore new capabilities.,Video game enthusiasts who want to understand the creation process and develop their own games. ![]() RapidGator https://rapidgator.net/file/7377e0d646ee31b9202d0cb3bfba9466/godot.2d.academy.create.a.brotato.style.game.with.godot.4.part1.rar https://rapidgator.net/file/e92c7e849e8cc12b11aa8a59238b4221/godot.2d.academy.create.a.brotato.style.game.with.godot.4.part2.rar https://rapidgator.net/file/92ffe1212eb2dd3923be9f5720deaef4/godot.2d.academy.create.a.brotato.style.game.with.godot.4.part3.rar https://rapidgator.net/file/4d2e6654a7bdd2f2f5338cf01612418f/godot.2d.academy.create.a.brotato.style.game.with.godot.4.part4.rar https://rapidgator.net/file/b5c8ea09521c324aad5dee95fa17fb09/godot.2d.academy.create.a.brotato.style.game.with.godot.4.part5.rar 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