Tutorials > Unreal Complete Scene - Abandoned Train
Unreal Complete Scene - Abandoned TrainDate: 1 June 2025 | Posted by: 0nelove |
![]() Unreal Complete Scene - Abandoned Train Published 6/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 46.45 GB | Duration: 35h 22m Learn how to create an abandoned train environment on UE5 What you'll learn Create serval Game-Ready trees (with common LODs/Imposter) Create 3d branches to use as textures. Create an atlas to combine several parts in a single texture. Create ground foliage models optimized for realtime rendering. Create serval models with different shapes Complex shaders for Vegetation (trunk and foliage) and ground foliage (for plants, flowers, grass...) Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask. Complete composition (Procedural Placement with PCG, volumetric clouds & fog, lighting, vfx...) Create 4k renders with the Movie Render Queue. Create multiple advanced textures. Export with the correct packed textures. Enhance textures quality Requirements The basics on Unreal Engine 5 (Camera movement, import object...) Winrar or 7zip to decompress files Owning a computer with Windows 10 or Windows 11 Description During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.Using textures allowed in partnership with ScansLibrary.What I will learn?In Speedtree 9.5.2:Create serval Game-Ready trees (with common LODs/Imposter)Create 3d branches to use as textures.Create an atlas to combine several parts in a single texture.Create ground foliage models optimized for realtime rendering.Create serval models with different shapesIn UE5:Complex shaders for Vegetation (trunk and foliage) and ground foliage (for plants, flowers, grass...)Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.Complete composition (Procedural Placement with PCG, volumetric clouds & fog, lighting, vfx...)Create 4k renders with the Movie Render Queue.In Quixel Mixer:Create multiple advanced textures.Export with the correct packed textures.In Photoshop:Enhance the qualityCombine masksWhat I will get?~35 hours of step-by-step video tutorial8 dedicated chaptersSeparate downloadable chapters (.zip)1080/30fps resolutionSoftware Used:Speedtree 9.5.2Unreal Engine 5.3.2Photo/Image Editing Software (Photoshop, Gimp...)Quixel Mixer 2022Prerequisite:Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11Winrar or 7zip to decompress filesThe basics on Unreal EngineImportant note : This course was created in version 5.3.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform. Overview Section 1: Cedar Trees Lecture 1 Explanations Lecture 2 First Tree - Setup Project Lecture 3 First Tree - Trunk - Main Shape Lecture 4 First Tree - Trunk - Curve Logic Lecture 5 First Tree - Trunk - Displacement & Segments Lecture 6 First Tree - Branches LV1 - Generation Tab Lecture 7 First Tree - Branches LV1 - Length Lecture 8 First Tree - Branches LV1 - Random Seeds Lecture 9 First Tree - Branches LV1 - Angle & Noise Lecture 10 First Tree - Branches LV1 - Radius & Welding Lecture 11 First Tree - Branches LV1 - Knockout & Break Lecture 12 First Tree - Branches LV2 - Complete Creation Lecture 13 First Tree - Twigs - Complete Creation Lecture 14 First 3D Branch - Main Branch Lecture 15 First 3D Branch - First Small Branch - Main Branch Lecture 16 First 3D Branch - First Small Branch - Branches LV1 Lecture 17 First 3D Branch - First Small Branch - Branches LV2 Lecture 18 First 3D Branch - First Small Branch - Manual Changes Lecture 19 First 3D Branch - First Small Branch - Remove Overlap Lecture 20 First 3D Branch - First Small Branch - Add Needles Lecture 21 First 3D Branch - First Small Branch - Add Bark Textures Lecture 22 First 3D Branch - First Small Branch - Create Gradient Lecture 23 First 3D Branch - First Small Branch - Setup Gradient on Needles Lecture 24 First 3D Branch - First Small Branch - Set Young Needles Lecture 25 First 3D Branch - First Small Branch - Create Gradient Variation Lecture 26 First 3D Branch - First Small Branch - Needles Radius & Rework Lecture 27 First 3D Branch - Second Small Branch - Creation & Placement Lecture 28 First 3D Branch - Second Small Branch - Rework Young Parts Lecture 29 First 3D Branch - Add Other Branches Lecture 30 First 3D Branch - Add Needles on Main Branch Lecture 31 First 3D Branch - Bake as Textures Lecture 32 First Tree - Import First Branches Textures Lecture 33 First Tree - First Branch Cutout Lecture 34 First Tree - Add Fronds on Tree Lecture 35 First Tree - Improve Branches LV1 & LV2 Lecture 36 First 3D Branch - General Improvements Lecture 37 Second 3D Branch - Complete Creation Lecture 38 First Tree - Second Baked Branch Test Lecture 39 Second 3D Branch - Add Dead Needles Lecture 40 Second 3D Branch - General Improvements Lecture 41 First 3D Branch - Add Dead Needles Lecture 42 3D Dead Branches - Full Creation Lecture 43 3D Dead Branches - Cutout Lecture 44 3D Dead Branches - Test on Tree Lecture 45 3D Dead Branches - Second Model Creation Lecture 46 3D Dead Branches - Test the Second Model on Tree Lecture 47 3D Small Branches - Full Creation Lecture 48 Cedar Atlas - Import Materials Lecture 49 Cedar Atlas - Knowing the Logic Lecture 50 Cedar Atlas - Creation Lecture 51 Cedar Atlas - Fix Subsurface on First Branch Lecture 52 Cedar Atlas - Fix Subsurface on Other Branches Lecture 53 Cedar Atlas - Fix Subsurface Mask Lecture 54 Cedar Atlas - Update Textures & Bake Lecture 55 Cedar Atlas - Resize Texture Lecture 56 First Tree - Update Cutouts Lecture 57 First Tree - Update Tree Lecture 58 First Tree - Branch Rework Lecture 59 First Tree - Add Trunk Texture Lecture 60 First Tree - Add Small Branches Lecture 61 First Tree - Add Caps Texture Lecture 62 First Tree - Optimization - Trunk Lecture 63 First Tree - Optimization - Branches LV1 Lecture 64 First Tree - Optimization - Branches LV2 & Small Branches Lecture 65 First Tree - Optimization - Cutouts LODs Lecture 66 First Tree - Optimization - Structure Lecture 67 Second Tree - Trunk - Spine Tab Lecture 68 Second Tree - Trunk - Radius Lecture 69 Second Tree - Branches LV1 - Spine Tab Lecture 70 Second Tree - Branches LV1 - Radius & Manual Placement Lecture 71 Second Tree - Branches LV2 - Spine Tab Lecture 72 Second Tree - Branches LV2 - Radius Lecture 73 Second Tree - Update Twigs Lecture 74 Second Tree - Update Fronds Lecture 75 Second Tree - Final Changes Lecture 76 Second Tree - Improve Trunk Lecture 77 Sapling - Explanations Lecture 78 Sapling - Trunk Lecture 79 UE5 - Project Overview Lecture 80 UE5 - How to Migrate Content from a Project to an Other Lecture 81 UE5 - Project Settings Lecture 82 Sapling - Import Trees Lecture 83 Enable DLSS on UE5 Section 2: Hickory Trees Lecture 84 Explanations Lecture 85 Hickory Tree - Trunk Lecture 86 Hickory Tree - Branches LV1 - Full Creation Lecture 87 Hickory Tree - Branches LV1 - Add Force Lecture 88 Hickory Tree - Branches LV1 - Set Force Curves Lecture 89 Hickory Tree - Branches LV2 - Generation Tab Lecture 90 Hickory Tree - Branches LV2 - Spine & Radius Tabs Lecture 91 Hickory Tree - Add Twigs Lecture 92 Bare 3D Branch - Generation Tab Lecture 93 Bare 3D Branch - Spine Tab Lecture 94 Bare 3D Branch - Radius Tab Lecture 95 Bare 3D Branch - Branches LV1 Lecture 96 Bare 3D Branch - Add Bark Texture Lecture 97 Bare 3D Branch - Add Details Lecture 98 Bare 3D Branch - Base as Textures Lecture 99 Hickory Tree - Add Bark Texture Lecture 100 Import Baked Bare Branch & Cutout Creation Lecture 101 Baked Bare Branch Test & Rework Lecture 102 Leafy 3D Branch - Creation & Branches LV1 Lecture 103 Leafy 3D Branch - Branches LV2 Lecture 104 Leafy 3D Branch - Add Forces Lecture 105 Leafy 3D Branch - Manual Rework Lecture 106 Leafy 3D Branch - Add Twigs Lecture 107 Leafy 3D Branch - Import Leaves Textures Lecture 108 Leafy 3D Branch - First Leaf Cutout & Test Lecture 109 Leafy 3D Branch - Avoid Leaves Overlapping Lecture 110 Leafy 3D Branch - Other Leaves Cutouts Lecture 111 Leafy 3D Branch - Final Manual Rework Lecture 112 Leafy 3D Branch - Bake as Textures Lecture 113 Import, Cutout & Test of Leafy Branch on Tree Lecture 114 Second Leafy 3D Branch - Full Creation & Bake Lecture 115 Import, Cutout & Test the Second Leafy Branch on Tree Lecture 116 Hickory Atlas - Import Materials & Meshes Lecture 117 Hickory Atlas - Add Meshes as Leaf Actors Lecture 118 Hickory Atlas - Manual Placement & Bake Lecture 119 Hickory Atlas - Texture Improvements & Resizing Lecture 120 Hickory Tree - Import Atlas Textures Lecture 121 Hickory Tree - Update Bare Branch Cutout Lecture 122 Hickory Tree - Update First Leafy Branch Cutout Lecture 123 Hickory Tree - Update Second Leafy Branch Cutout Lecture 124 Hickory Tree - Set New Material & Cutouts Lecture 125 Hickory Tree - Set Leaf Collisions Lecture 126 Hickory Tree - Set LODs Lecture 127 Hickory Tree - Export to UE5 Lecture 128 Hickory Tree - Import to UE5 Lecture 129 Hickory Tree - Fix Noisy Opacity Mask Lecture 130 Hickory Tree - Branches Density Improvements Lecture 131 Hickory Tree - Main Branches Improvements Section 3: Juniper Trees Lecture 132 Explanations Lecture 133 Juniper Tree - Trunk Lecture 134 Juniper Tree - Branches LV1 - Generation Tab Lecture 135 Juniper Tree - Branches LV1 - Spine Tab Lecture 136 Juniper Tree - Branches LV1 - Skin Tab Lecture 137 Juniper Tree - Branches LV1 - Improve Segments Lecture 138 Juniper Tree - Branches LV1 - Split Lecture 139 Juniper Tree - Branches LV2 - Full Creation Lecture 140 Juniper Tree - Twigs - Generation & Spine Tabs Lecture 141 Juniper Tree - Twigs - Skin Tab Lecture 142 Juniper Tree - Twigs - Improve Segments Lecture 143 Juniper Tree - Twigs - Add Force Lecture 144 Juniper Tree - Twigs - Knockout Lecture 145 3D Bare Branch - Copy Base from Hickory Tree Lecture 146 3D Bare Branch - Replace Bark Texture Lecture 147 3D Bare Branch - Fix UVs Lecture 148 3D Bare Branch - Add Cap Texture Lecture 149 3D Bare Branch - Add Details Lecture 150 3D Bare Branch - Bake as Texture Lecture 151 Juniper Tree - Import Baked Bare Branch & Create Cutout Lecture 152 Juniper Tree - Add Baked Bare Branch with Fronds Lecture 153 First 3D Leafy Branch - Create Main Branch Lecture 154 First 3D Leafy Branch - Branches LV1 Lecture 155 First 3D Leafy Branch - Add Bark Texture Lecture 156 First 3D Leafy Branch - Import Needle Textures Lecture 157 First 3D Leafy Branch - Make Needle Cutouts Lecture 158 First 3D Leafy Branch - Add Needles on Branches Lecture 159 First 3D Leafy Branch - Add Dry Needles Lecture 160 First 3D Leafy Branch - Add Branches for Berries Lecture 161 First 3D Leafy Branch - Add Berry Mesh Lecture 162 First 3D Leafy Branch - Rework Berries Color Lecture 163 First 3D Leafy Branch - Bake as Textures Lecture 164 Juniper Tree - Import Baked First Leaf Branch & Make Cutout Lecture 165 Juniper Tree - First Leafy Branch Test on Tree Lecture 166 Juniper Tree - Add More Anchors Points to Bare Branch Lecture 167 Juniper Tree - Leaf Knockout Lecture 168 Second 3D Leafy Branch - Full Creation & Bake as Textures Lecture 169 Juniper Tree - Twigs & Leaves Improvements Lecture 170 Juniper Tree - Add Bark Texture Lecture 171 Second 3D Leafy Branch - Rework Lecture 172 Juniper Atlas - Import Materials & Meshes Lecture 173 Juniper Atlas - Manual Placement & Bake Lecture 174 Juniper Atlas - Texture Improvements & Resizing Lecture 175 Juniper Tree - Import Atlas Textures Lecture 176 Juniper Tree - Update Bare Branch Cutout Lecture 177 Juniper Tree - Update Leafy Branches Cutouts Lecture 178 Juniper Tree - Update Fronds & Leaf Nodes Material Lecture 179 Juniper Tree - Resizing Tree Lecture 180 Juniper Tree - Set LODs Lecture 181 Juniper Tree - Set AO & Export to UE5 Lecture 182 Juniper Tree - Import to UE5 Lecture 183 Juniper Tree - Outro Section 4: Vegetation Shader Lecture 184 Chapter Explanations (Important to watch) Lecture 185 Shader Explanations Lecture 186 Provided UE5 Project Overview Lecture 187 Migrate Alreay Made Content (Optional) Lecture 188 How Material Function Works? Lecture 189 Foliage Set Function - Set Default Textures Lecture 190 Foliage Set Function - Albedo Controls Function Lecture 191 Foliage Set Function - Base Color Attribute Lecture 192 Foliage Set Function - Base Color Test Lecture 193 Foliage Set Function - Opacity Mask Attribute Lecture 194 Foliage Set Function - Normal Intensity Function Lecture 195 Foliage Set Function - Normal Intensity Attribute & Test Lecture 196 Foliage Set Function - Fresnel Specular Function Lecture 197 Foliage Set Function - Fresnel Specular Attribute & Test Lecture 198 Foliage Set Function - Roughness Attribute & Test Lecture 199 Foliage Set Function - Emissive Attibute Lecture 200 Foliage Set Function - Subsurface Attribute & Test Lecture 201 Foliage Set Function - Set Subsurface on Fern Lecture 202 Foliage Set Function - Subsurface Custom Color Lecture 203 Foliage Set Function - Group & Sort Lecture 204 Bark - Tiling Feature Lecture 205 Bark - Material instance Creation Lecture 206 Bark - Roughness Texture Support Lecture 207 Bark - AO - Grayscale Function Lecture 208 Bark - AO - Add to Foliage Set Function Lecture 209 Bark - AO - Test Lecture 210 Bark - Remove Subsurface on Bark Lecture 211 Billboards - Create Function Lecture 212 Billboards - Add to Foliage Set Function Lecture 213 Add Shader Comments Lecture 214 Wind - Explanations Lecture 215 Wind - Speedtree Wind Lecture 216 Wind - Main Function - Creation & Static Switch Parameters Lecture 217 Wind - Main Function - Wave Logic Lecture 218 Wind - Main Function - Wind Controls Lecture 219 Basic Landscape Material - Creation Lecture 220 Basic Landscape Material - Set Grass LODs Lecture 221 Basic Landscape Material - Material Instances Lecture 222 Wind - Test & Vertex Color Explanations Lecture 223 Wind - How to Paint Vertex on Custom Mesh (Non-Speedtree Assets) Lecture 224 Wind - Group & Sort Lecture 225 RVT - Add Feature on Landscape Shader Lecture 226 RVT - Create Blending Function Lecture 227 RVT - Ground Foliage Material Lecture 228 RVT - Test on Grass Lecture 229 RVT - Set All Axis Enable & Group Lecture 230 Migrate Content to Abandoned Train Project Lecture 231 Create Bark Material Instance Lecture 232 Setup Texture with Property Matrix Lecture 233 Create Atlas Material Instance Lecture 234 Create Other Cedar Material Instances Lecture 235 Update Cedar Billboard Textures Lecture 236 Create Hickory Material Instances Lecture 237 Comparison Between Speedtree & Custom Shaders Lecture 238 Clean Hickory Folder Lecture 239 Create Juniper Material Instances Lecture 240 Update Juniper Section 5: Ground Foliage Lecture 241 Explanations Lecture 242 Dry Reeds - Import Textures & Base Cutouts Lecture 243 Dry Reeds - First Cutout, LODs & Triangluation Lecture 244 Dry Reeds - Second Cutout & LODs Lecture 245 Dry Reeds - Third Cutout & LODs Lecture 246 Dry Reeds - Export Meshes Lecture 247 Dry Reeds - Import Textures & Meshes in Speedtree Lecture 248 Dry Reeds - Patch Creation - Generation Tab Lecture 249 Dry Reeds - Patch Creation - Spine Tabs & Adding Fronds Lecture 250 Dry Reeds - Export to UE5 Lecture 251 Dry Reeds - Test in UE5 & Material Instances Lecture 252 Dry Reeds - Fix Flatness Lecture 253 Dry Reeds - Update LOD0 & UE5 Mesh Lecture 254 Subsurface - Use Mask Texture Lecture 255 Subsurface - Cedar Atlas Mask & Compression Type Test Lecture 256 Subsurface - Update Atlas Mask for Other Meshes Lecture 257 Dry Thorns - Clean Start Lecture 258 Dry Thorns - First Cutout & LODs Lecture 259 Dry Thorns - Second Cutout & LODs Lecture 260 Dry Thorns - Third Cutout & LODs Lecture 261 Dry Thorns - Path Creation Lecture 262 Dry Thorns - Export to UE5 Lecture 263 Dry Thorns - Import & Test in UE5 Lecture 264 Grass - First Cutout & LODs Lecture 265 Grass - Second Cutout & LODs Lecture 266 Grass - Third Cutout & LODs Lecture 267 Grass - Fourth Cutout & LODs Lecture 268 Grass - First Patch Creation Lecture 269 Grass - Second Patch Creation Lecture 270 Grass - Setup Patch LODs Lecture 271 Grass - Export & Test in UE5 Lecture 272 Grass - Rework & Final Test in UE5 Lecture 273 Pink Dry Plant - Cutouts Creation Lecture 274 Pink Dry Plant - Patch Creation Lecture 275 Pink Dry Plant - Add Small Parts Lecture 276 Pink Dry Plant - Add Leaves & Make some Adjustements Lecture 277 Pink Dry Plant - Export to UE5 Lecture 278 Pink Dry Plant - Import & Test in UE5 Lecture 279 Sprouts - Cutouts & Patch Creation Lecture 280 Sprouts - Export & Test in UE5 Lecture 281 Thorns - First Cutout Lecture 282 Thorns - Second Cutout Lecture 283 Thorns - Patch Creation Lecture 284 Thorns - Export & Test in UE5 Lecture 285 White Flowers - Cutouts Creation Lecture 286 White Flowers - Patch Creation Lecture 287 White Flowers - Export & Test in UE5 Lecture 288 Purple Flowers - Cutouts Creation Lecture 289 Purple Flowers - Patch Creation Lecture 290 Purple Flowers - Add Top Flowers Lecture 291 Purple Flowers - Set LODs, Export & Test in UE5 Lecture 292 Moss - Cutouts Creation Lecture 293 Moss - Patch Creation Lecture 294 Moss - Test in UE5 & Outro Section 6: Automatic Landscape & Textures Creation Lecture 295 Chapter Explanations (Important to watch) Lecture 296 Shader Explanations Lecture 297 Resources Overview Lecture 298 Tiling Function Lecture 299 Tiling Feature Test & Master Material Creation Lecture 300 Distance Based Texture Size - Texture Blend Logic Lecture 301 Distance Based Texture Size - Distance Logic Lecture 302 Distance Based Texture Size - Test & Sorting Lecture 303 Textures Function - Base Color Lecture 304 Textures Function - Other Textures Lecture 305 Textures Function - Test in Master Material Lecture 306 Layers Functions - Add Textures Function Lecture 307 Layers Function - Albedo Controls Lecture 308 Layers Function - Base Color Attribute Lecture 309 Layers Function - Fresnel Specular Function Lecture 310 Layers Function - Add Fresnel Specular in Master Material Lecture 311 Layers Function - Roughness Attribute Lecture 312 Layers Function - Normal Intensity Function Lecture 313 Layers Function - Add Normal Intensity in Master Material Lecture 314 Layers Function - Grayscale Controls Function Lecture 315 Layers Function - Add Grayscale Controls in Master Material Lecture 316 Layers Function - Sorting Lecture 317 Layers Creation - First Layer Lecture 318 Layers Creation - Create Layers Info Lecture 319 Layers Creation - Other Layers Lecture 320 Layers Creation - Import Textures & First Layer Test Lecture 321 Layers Creation - Other Layers Test Lecture 322 Layers Creation - Add Height Blending Lecture 323 Automatic Slopes Detection - 5 Lerps Function Lecture 324 Automatic Slopes Detection - Detection Function Lecture 325 Automatic Slopes Detection - Add to Master Material &Test Lecture 326 Distant Variation - Far Normal Function Lecture 327 Distant Variation - Far Normal Test Lecture 328 Distant Variation - Color Variation Feature Lecture 329 Distant Variation - Sort & Group Lecture 330 RVT - Enabling Virtual Textures Lecture 331 RVT - Set up in Master Material Lecture 332 RVT - Test on Terrain Lecture 333 RVT - Distance Logic & Resolution Lecture 334 Automatic Foliage - Explanations Lecture 335 Automatic Foliage - Vegetation Mask Lecture 336 Automatic Foliage - Vegetation Logic Function Lecture 337 Automatic Foliage - Main Function - Threshold Parameter Lecture 338 Automatic Foliage - Main Function - Add First Layer Support Lecture 339 Automatic Foliage - Add Landscape Grass Types for the First Layer Lecture 340 Automatic Foliage - First Landscape Grass Type "Full" Test Lecture 341 Automatic Foliage - Remove Vegetation on Slopes & RGB Mask Test Lecture 342 Automatic Foliage - Foliage Remover Layer Lecture 343 Automatic Foliage - Set up Other Layers Lecture 344 Automatic Foliage - Create Other Landscape Grass Types Lecture 345 Automatic Foliage - Other Layers Test & Fix Groups Lecture 346 Parallax Occlusion Mapping - Set Main Function Lecture 347 Parallax Occlusion Mapping - Add To Textures Function Lecture 348 Parallax Occlusion Mapping - Packed Texture Test Lecture 349 Parallax Occlusion Mapping - Set Displacement Texture Support Lecture 350 Parallax Occlusion Mapping - Shadows - Set up in POM Function Lecture 351 Parallax Occlusion Mapping - Shadows - Update Textures Blend Function Lecture 352 Parallax Occlusion Mapping - Shadows - Create Light Vector Blueprint & Test Lecture 353 Parallax Occlusion Mapping - Shadows - Sort & Group Lecture 354 Migrate Shader in Abandoned Train Project Lecture 355 Main Map Creation Lecture 356 Add Terrain Lecture 357 Set Distance Fade Lecture 358 Quixel Mixer - Main Ground Texture - Explanations Lecture 359 Quixel Mixer - Main Ground Texture - Create First Mix Lecture 360 Quixel Mixer - Main Ground Texture - Change Settings Lecture 361 Quixel Mixer - Main Ground Texture - Add First Layer Lecture 362 Quixel Mixer - Main Ground Texture - Set up First Layer Lecture 363 Quixel Mixer - Main Ground Texture - Setup Second Layer Lecture 364 Quixel Mixer - Main Ground Texture - Add Moss Lecture 365 Quixel Mixer - Main Ground Texture - Add Details Lecture 366 Quixel Mixer - Custom Export Preset Lecture 367 Quixel Mixer - Main Ground Texture - Small Rework Lecture 368 Quixel Mixer - Main Ground Texture - Export & Test in UE5 Lecture 369 Quixel Mixer - Rocky Variation Texture - Full Creation Lecture 370 Quixel Mixer - Roots Variation Texture - Full Creation Lecture 371 Quixel Mixer - Roots Variation Texture - Create Mask Lecture 372 Quixel Mixer - Roots Variation Texture - Improve Displacement Texture Lecture 373 Quixel Mixer - Rock Texture - Full Creation Lecture 374 Quixel Mixer - Rock Texture - Test in UE5 & Rework Lecture 375 Quixel Mixer - Outro Section 7: Scene Creation Lecture 376 Explanations Lecture 377 Set up Level Lecture 378 Convert Train as Static Mesh Lecture 379 Train Placement & Enabling Landmass Plugin Lecture 380 Hills Placement Lecture 381 PCG - Enabling Pugin Lecture 382 PCG - How it Works? Lecture 383 PCG - Surface Sampler & Transform Points Lecture 384 PCG - Density Filter & Normal Density Lecture 385 PCG - Project on Terrain & Mesh Spawning Lecture 386 PCG - Control Density Lecture 387 PCG - Fix Trunk Shader Issue Lecture 388 PCG - Add Juniper Trees Lecture 389 PCG - Avoid Overlap Lecture 390 PCG - Cedar Trees Bounds Controls Lecture 391 PCG - Set Blockers Lecture 392 PCG - Avoid Lanscape Spline Lecture 393 Lighting - Main Screenshot Cine Camera Placement Lecture 394 Lighting - Sun Position Lecture 395 Lighting - Volumetric Fog Lecture 396 Lighting - White HDRI Lecture 397 Landscape Mask - How to Create Mask Lecture 398 Landscape Mask - Merge Masks Lecture 399 Landscape Mask - Painting Terrain Lecture 400 Landscape Grass Type - Set up Lecture 401 Landscape Grass Type - Fix Contact Shadow on Trees Lecture 402 Landscape Grass Type - Switch Parent for Juniper Instance Material Lecture 403 Landscape Grass Type - Switch Parent on Other Meshes Lecture 404 Use Multiple PCG Blockers Lecture 405 Rework Terrain Paint Lecture 406 Rework PCG Lecture 407 Trees Placement Lecture 408 Add Saplings Lecture 409 Set Hickory Specular Lecture 410 Cover - Create Dedicated Layer Lecture 411 Cover - Set the Logic Lecture 412 Cover - Setup Material Instance Lecture 413 Cover - Create Moss Texture Lecture 414 Moss - Work with Foliage Tool & Set Color Lecture 415 Moss - Add Fuzzy Shading Lecture 416 Moss - Set Fuzzy Parameters Lecture 417 Moss - Add Moss on Locomotive Lecture 418 Moss - Add Moss on Boxcart Lecture 419 Final Lighting - Switch Shadow Method in Project Settings Lecture 420 Final Lighting - Set Post Process Volume Lecture 421 Final Lighting - Add Volumetric Clouds Lecture 422 Final Lighting - Small Improvements Lecture 423 Custom Local Volumetric Fog - Set Erosion Scale & Animation Lecture 424 Custom Local Volumetric Fog - Set Base Shape Lecture 425 Custom Local Volumetric Fog - Set Erosion Shape Lecture 426 Custom Local Volumetric Fog - Add Custom Node Lecture 427 Custom Local Volumetric Fog - Set Color & Opacity Parameters Lecture 428 Custom Local Volumetric Fog - Set Material Instance Lecture 429 Custom Local Volumetric Fog - Increase Quality Lecture 430 Custom Local Volumetric Fog - Group & Sort Lecture 431 Wind - Explanations Lecture 432 Wind - Set up General Wind Lecture 433 Wind - Set up Branches Lecture 434 Wind - Set on Leaves Lecture 435 Wind - Export & Import in UE5 Lecture 436 Wind - Create ST9 Wind Function Lecture 437 Wind - Test & Set Material Instance Lecture 438 Wind - Billboards - Get ST9 Attributes Lecture 439 Wind - Billboards - Update Billboards Function Lecture 440 Wind - Billboards - Test Lecture 441 Wind - Update Foliage Set Function Lecture 442 Wind - Set up Other Cedar Trees Lecture 443 Wind - Import Other Cedars in UE5 Lecture 444 Wind - Set up on Hickory Trees Lecture 445 Wind - Set up on Juniper Trees Lecture 446 Wind - Ground Foliage - Pink Dry Lecture 447 Wind - Ground Foliage - Dry Reeds Lecture 448 Wind - Ground Foliage - Dry Thorns Lecture 449 Wind - Ground Foliage - Grass Rework Lecture 450 Wind - Ground Foliage - Set up on Grass Lecture 451 Wind - Ground Foliage - Moss Lecture 452 Wind - Ground Foliage - Pink Flowers Lecture 453 Wind - Ground Foliage - Sprouts Lecture 454 Wind - Ground Foliage - Thorns Lecture 455 Wind - Ground Foliage - White Flowers Lecture 456 Wind - Ground Foliage - Export to UE5 Lecture 457 Wind - Ground Foliage - Import & Set Material Instances Lecture 458 Final Rework - Explanations Lecture 459 Final Rework - Remove Some Trees Lecture 460 Final Rework - Reducing Virtual Shadow Mask Computing Lecture 461 Final Rework - Post Process Volume Lecture 462 Final Rework - Fuzzy Moss on Train Lecture 463 Final Rework - Moss Color Lecture 464 Fix Train - Export as FBX Lecture 465 Fix Train - Fix Locomotive Issue Lecture 466 Fix Train - Fix Boxcart Issue Lecture 467 Fix Train - Reimport & VFX Explanations Lecture 468 VFX - Create the Master Material Lecture 469 VFX - Ambient Dust - Create Material Instance Lecture 470 VFX - Ambient Dust - Create the Emitter Lecture 471 VFX - Falling Leaves - Create the Texture Lecture 472 VFX - Falling Leaves - Material Instance & Emitter Creation Lecture 473 VFX - Falling Leaves - User Parameters & Test Lecture 474 VFX - Outro Section 8: Renderings Lecture 475 Explanations Lecture 476 Renderings - Sequencer Overview Lecture 477 Renderings - Add Actors & Keys Lecture 478 Renderings - Static Screenshot - Set Aperture Lecture 479 Renderings - Static Screenshot - Freeze the Scene Lecture 480 Renderings - Static Screenshot - Create Movie Render Queue Custom Preset Lecture 481 Renderings - Static Screenshot - Render Local Lecture 482 Renderings - Dynamic Screenshot - Dynamic Focal Length Lecture 483 Renderings - Dynamic Screenshot - Add Camera Shake Lecture 484 Renderings - Dynamic Screenshot - Increase Sequence Duration Lecture 485 Renderings - Dynamic Screenshot - Reactivate Wind & VFX Lecture 486 Renderings - Dynamic Screenshot - Render Local Lecture 487 Renderings - Dynamic Screenshot - Final Rendering Lecture 488 Renderings - Add Parallax Occlusion Mapping Lecture 489 Renderings - Outro Beginners or intermediates wishing to learn how to create an environment in Unreal Engine 5 or vegetation on Speedtree Buy Premium From My Links To Get Resumable Support and Max Speed
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