Tutorials > Learn To Create A Competitive Shooter In Unity Using Netick
Learn To Create A Competitive Shooter In Unity Using NetickDate: 16 April 2024 | Posted by: AD-TEAM |
![]() Learn To Create A Competitive Shooter In Unity Using Netick Published 4/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.98 GB[/center] | Duration: 7h 33m Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide! What you'll learn Learn How client-server interaction in multiplayer games How to build your first polished multiplayer games How to use Netick and use It to build high quality multiplayer games Writing Clean code architecture for games Learn Unity Netcodes comparison for your needs Requirements Recommended of Unity & C# Experience of 1-2 Year (Hobbyist) Has played several of multiplayer games Network engineering is not required but a bonus skill Description Greetings, fellow indie game developer! If you're keen on mastering the creation of a 3D multiplayer game using Netick, you've come to the right place. Welcome aboard!In this comprehensive Udemy course, we'll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.Rest assured, you won't miss a beat! This course will stay updated to reflect any significant API changes.If you're wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.Key Course Highlights:Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.Implementing direct matchmaking functionalities, including hosting rooms, joining roomsDeveloping respawn logic for seamless player re-entry into the game.Crafting clean and scalable code architecture.Creating match timers and end-game logic.Managing player damage and health mechanics.Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.Learning how to simulate lag for effective testing.Constructing a dynamic scoreboard.Continuous updates to accommodate any major API changes.How to utilize Unity Package Manager activelyLearn Lag Compensation vs default PhysX Overview Section 1: Introduction - Client/Server in Multiplayer games Lecture 1 Basic Client-Server Lecture 2 What so Sync in Multiplayer Games? Lecture 3 Client-server Authority Types Lecture 4 Tickrates, Client-side Prediction, Resimulation Lecture 5 Interpolation Section 2: Project Creation Lecture 6 Project Setup Lecture 7 Netick Network Callbacks Lecture 8 Session Creation Section 3: Gameplay Implementation Lecture 9 Top Down Movement - P1 Lecture 10 Top Down Movement - P2 Lecture 11 Top Down Rotation Lecture 12 Player Animation Lecture 13 Basic Spawning Lecture 14 Fixing Player Animation Lecture 15 Player Manager Lecture 16 Player Manager - Fix Racing Condition Lecture 17 Player Nickname Lecture 18 Weapon Shooting - Theory - P1 - Projectile vs Hitscan Lecture 19 Weapon Shooting - Theory - P2- Lag Compensation Lecture 20 Weapon Shooting - Programming - P1 - Raycast Lecture 21 Weapon Shooting - Programming - P2 - Bullet Projectile VFX Lecture 22 Weapon Shooting - Programming - P3 - Bullet Impact VFX Lecture 23 Weapon Shooting - Programming - P4 - Muzzle Flash Lecture 24 Weapon Shooting - Programming - P5 - Reloading Lecture 25 Reload Animation Lecture 26 Simple UI Gameplay Lecture 27 Manual Weapon Reloading Lecture 28 Health System - Mechanic & VFX Lecture 29 Fix Health VFX TickTimer Lecture 30 Spawn & Respawning Lecture 31 Scoring System Lecture 32 Gamemode System Lecture 33 UI Scoring Lecture 34 Camera System Lecture 35 UI Nametag Lecture 36 UI Match Lecture 37 UI Endgame Lecture 38 Player Material Ally vs Enemy Lecture 39 Fixes - Nametag Size & Color Lecture 40 Handling Client Disconnection (Despawning) Lecture 41 Fix Rigidbody (Move Itself) Lecture 42 Camera Shaker Lecture 43 Audio Implementation Lecture 44 Level Design Lecture 45 Spawnpoints Lecture 46 Fix - Player Movement Lecture 47 Fix - Projectile Lifetime Lecture 48 Main Menu Lecture 49 Player Nickname - Advanced Lecture 50 Removing Old Nickname Lecture 51 Fix - Bullet Travel Lecture 52 Fix - Weapon Origin Point on Client Lecture 53 Network Shutdown Lecture 54 Fix - UI Endgame Lecture 55 Applying Netick Settings Lecture 56 Netick Settings Explanation Lecture 57 Closing Section 4: Bonus Lecture 58 When to use RPC? Lecture 59 Simulating Lag Lecture 60 Choosing Netcode Lecture 61 Relay & NAT Lecture 62 Interest Management Section 5: Closing Lecture 63 Netick Discord Lecture 64 What's Next? 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