Tutorials > A Turtle Tale • Learn Python In A Visual Way
A Turtle Tale • Learn Python In A Visual WayDate: 5 April 2024 | Posted by: voska89 |
![]() Free Download A Turtle Tale • Learn Python In A Visual Way Published 4/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.96 GB | Duration: 10h 26m A Python beginners' course with a difference. It's entirely visual. What you'll learn Understand the fundamentals of writing a Python computer program Understand the mindset needed for communicating with a computer through a program Learn key foundational topics, including loops, defining functions, conditional statements Gain confidence to write programs independently Requirements No prior knowledge of programming is required. Description This course introduces the fundamentals of programming through graphics-based projects using Python's built-in `turtle` module. This is a fun way of learning the basics and you'll also be able to apply your newly-acquired knowledge to other non-graphics programs.A Turtle Tale starts from the basics and introduces all the key topics that are central to programming and Python. All the projects are graphics-based, including creating animations and some games, too. However, the key Python topics you'll learn are universal.I've been teaching Python for a decade and I believe in clear communication and in making sure students understand why things happen the way they do, and not just how to get things done. My teaching style is different. Try out the first few lessons and if it's your style, then we'll be together for a many hours.No prior experience of Python or coding is required. This is a beginner's course.Or perhaps you're not a beginner, but you've done a bit of coding in the past but didn't carry on. It wasn't you, it's likely you didn't find the resources that speak directly to you. I can't promise my style is what you're looking for, but you'll know after the first few lessons!In this course you'll learn:How to apply the key principles and mindset for communicating with a computer through programmingHow to repeat blocks of code using `for` loops and `while` loopsHow to store data using variables and using various data typesHow to define your own functions to re-use codeHow to use data structures including lists, dictionaries, and tuplesHow to apply best practices when codingThis course will teach you all the fundamental tools, of course, but more importantly, it will teach you the right mindset for programming. This is just as important as learning all the programming techniques—if not more important. Overview Section 1: The Story of Fred and Mary • Programming Basics Lecture 1 Welcome to the coding • What's different in this course? Lecture 2 About a Turtle Tale Lecture 3 Installing Python and Other Tools Lecture 4 First Words and `turtle` Lecture 5 Finding Out What A Turtle Can Do Lecture 6 Different Types of Objects in a Python Program Lecture 7 Introducing Fred and Mary Lecture 8 Fred and Mary Go On and On • `while` Loop Lecture 9 Where's Fred? • Using `print()` Lecture 10 Asking The Program To Make a Decision • `if` statements Lecture 11 Different Types of Objects (Again) • Data Types Lecture 12 Equals Equals Is Not The Same As Equals Lecture 13 Stopping Fred and Mary • Stopping The `while` Loop Lecture 14 Stopping When Mary Reaches The End Too Lecture 15 Your First Bug Lecture 16 Squashing Your First Bug Lecture 17 Reviewing Fred and Mary Lecture 18 Extra: Other ways of stopping the `while` loop Lecture 19 Extra: Changing The Font in `fred.write()` Lecture 20 Exercises Section 2: Animating Python • Lists and More Loops Lecture 21 The Tale So Far Lecture 22 The Starry Night Lecture 23 Creating One Star Lecture 24 Creating Many Stars • The `for` Loop Lecture 25 More Objects • The Screen Lecture 26 Controlling When Things Are Displayed On The Screen Lecture 27 Finishing The Starry Night Lecture 28 Meet Monty (Introduction to the central analogy in A Turtle Tale) Lecture 29 Monty And Modules Lecture 30 When You Have A List Of Things To Store • Python's Lists Lecture 31 Many Angry Turtles Screensaver • Getting Started Lecture 32 Many Angry Turtles Screensaver • Setting Up Many Turtles Lecture 33 Many Angry Turtles Screensaver • Looping Through A List Lecture 34 Many Angry Turtles Screensaver • Finishing Touches Lecture 35 More On Lists • Indexing and Slicing Lecture 36 More On Lists • List Methods Lecture 37 Exercises Section 3: Bouncing Ball and Bouncing Balls Lecture 38 The Bouncing Tennis Ball Lecture 39 Another Way of Moving A Turtle Lecture 40 Dropping The Ball And Gravity Lecture 41 Bouncing Off The Ground Lecture 42 Losing A Bit Of Energy Each Time The Ball Bounces Lecture 43 Fixing The Disappearing Ball Bug Lecture 44 A Side Note: f-strings Lecture 45 Tossing The Ball Sideways (And Some Refactoring) Lecture 46 Dealing With The Walls Lecture 47 From One Ball To Many Balls Lecture 48[Advanced Topic] Giving Each Ball Its Own Velocity Section 4: The Bubble Chase Game • Defining Functions Lecture 49 Introducing Functions and The Bubble Chase Game Lecture 50 You've Used Many Functions Already Lecture 51 Let's Start Lecture 52 Planning the Game and Moving The Player Forward Lecture 53 Defining A Function Lecture 54 Binding A Function To A Key On The Keyboard Lecture 55 Parentheses Lecture 56 Teleporting The Player Lecture 57 Teleporting The Player Using A Function Lecture 58 Running The Program in Slow Motion Lecture 59 Creating A Bubble Lecture 60 Bursting The Bubbles Lecture 61 Adding A Timer Lecture 62 Stopping The Game Lecture 63 Controlling When The Game Starts Lecture 64 Running The Game Three Times In A Row Lecture 65 Local Variables In Functions Lecture 66 Finishing The Game, Finally! Lecture 67 Exercises Section 5: Extra Section: Many Moving Bubbles in The Bubble Chase Game Lecture 68 Let's Discuss The Updates To The Game Lecture 69 Many Bubbles Lecture 70 Many Moving Bubbles Section 6: The Marching Turtles • More Data Structures • Dictionaries Lecture 71 A Quick Introduction To This Chapter Lecture 72 Some Data Type Categories • Iterables and Sequences Lecture 73 Some Data Type Categories • Mutable and Immutable Lecture 74 Some Other Data Structures • Tuples Lecture 75 Some Other Data Structures • Dictionaries Lecture 76 The Red, Green, And Blue Turtle Groups Lecture 77 Performing An Action When The User Clicks On The Screen Lecture 78 Clicking On A Turtle Lecture 79 Grouping The Groups Lecture 80 Selecting Groups of Turtles Lecture 81 Disabling The Clicks Lecture 82 Moving The Red Group of Turtles Lecture 83 Concluding The Animation Lecture 84 This Tale Ends Here, But There Are Many More To Come Lecture 85 Extra lesson: One Very Last Update To The Marching Turtles Animation Beginners starting to learn to code using Python or those who have tried to learn in the past but gave up! 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