Tutorials > Procedurally Generated House With Blender & Python
Procedurally Generated House With Blender & PythonDate: 15 February 2023 | Posted by: voska89 |
![]() Published 2/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.82 GB | Duration: 3h 15m Creating procedurally generated house with Blender & Python What you'll learn Use the scripting section in Blender to create a procedurally generated scene. Use Object Oriented Programming with python and use it as helping tool to design models Import external models in blender with python Use of linked lists and recursive operations Use NumPy and PyPlot to plot points in a cartesian plane Export the scene to use it in Godot Requirements Blender 3.X Be familiar with Python or basic programing. You can follow the videos if you don't have any experience Optionally Godot to import the Blender scene. Description Hello and welcome.If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.This course focuses on creating multiple Python scripts that will help us create a house with a multiple number of rooms in it.For this, we will use Blender and its scripting section where we will use Python.With python, we will use basic elements of object-oriented programming to help us create a linked list that we will use as a basis for creating multiple objects that will represent the rooms.Each of the rooms will contain enough information for us to obtain the coordinates and routes to plot a house.This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.In addition, you will have access to the content created during the course.I hope you find the content useful and that you can apply it to your personal projects.Have fun and happy learning.In this course you will learn:Use the scripting section in Blender to create a procedurally generated scene.Use Object Oriented Programming with python and use it as helping tool to design models.Import external models in blender with python.Use of linked lists and recursive operations.Use NumPy and PyPlot to plot points in a cartesian plane.Export the scene to use it in Godot.You will require:Blender 3.X.Be familiar with Python or basic programing. You can follow the videos if you don't have any experience.Optionally Godot to import the Blender scene. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Classes and objects Lecture 3 Linked list Lecture 4 Recursion Lecture 5 Defining the class Lecture 6 Implementing linked list Lecture 7 Implementing traverse Lecture 8 Implementing find Lecture 9 Add function customization Lecture 10 Implementing the Class. Pt 1 Lecture 11 Implementing the Class. Pt 2 Lecture 12 Using PyPlot Lecture 13 Plotting the rooms Lecture 14 Preparing the code for Blender Lecture 15 Implementing the code in Blender Section 2: Room class Lecture 16 Defining the Room class Lecture 17 Create New Instance Lecture 18 Constants values Lecture 19 Implementing add function Lecture 20 Customizing the add function Lecture 21 Connecting the rooms. Pt 1 Lecture 22 Connecting the rooms. Pt 2 Lecture 23 Cardinal directions Section 3: House class Lecture 24 Defining the House class Lecture 25 Using iterators Lecture 26 Building the rooms Lecture 27 Constants values Lecture 28 Entrance and exit. pt 1 Lecture 29 Entrance and exit. pt 2 Lecture 30 Entrance and exit. pt 3 Lecture 31 Misc functions Lecture 32 Entrance and exit doors Section 4: Plotting with PyPlot Lecture 33 Implementing the house with Pyplot Lecture 34 Plotting the house Section 5: Code into blender Lecture 35 Preparing the code for Blender Lecture 36 Importing external figures Lecture 37 Random material and empty figure Lecture 38 Implementing the house class Lecture 39 Getting boundbox size Lecture 40 Inserting the rooms Lecture 41 Grouping into one figure Lecture 42 Implementing the code in blender Section 6: Implementing details Lecture 43 Outside ground Lecture 44 Implementing ground code Lecture 45 Roof - Ceiling Lecture 46 Implementing roof code Lecture 47 Doors and windows Lecture 48 Implementing doors and windows code Section 7: Working with bmesh Lecture 49 Boolean mod Lecture 50 Implementing boolean mod Lecture 51 Furniture Lecture 52 Implementing furniture code Lecture 53 Solidify and bevel mod Lecture 54 Implementing solidify and bevel mod Section 8: Code performance Lecture 55 Performance test. Pt 1 Lecture 56 Performance test. Pt 2 Lecture 57 Performance test. Pt 3 Lecture 58 Performance test. Pt 4 Section 9: Exporting Lecture 59 Exporting to glTF 2.0 Section 10: Extra. Godot Lecture 60 Importing the model Lecture 61 Adding the physics Lecture 62 Adding the player Lecture 63 Testing Lecture 64 First person view Section 11: Extra. Godot Performance Lecture 65 Performance test. 900 Rooms Section 12: End Lecture 66 Final message 3D designers or programmers who want to automate tasks to create complex 3D scenes. 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