Tutorials > Video Game Weapon Course Modeling Substance Painter 2
Video Game Weapon Course Modeling Substance Painter 2Date: 27 August 2022 | Posted by: voska89 |
![]() Last updated 6/2017 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.39 GB | Duration: 4h 41m Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models What you'll learn Set up reference images inside of Maya Create block out meshes and understand their purpose Build optimized and well thought out high poly models that are rich in details Create low poly models that have great topology and will look great in game Learn the fundamentals of good texture unwrapping and layout for different situations How to keep clean files that are organized when working with a game team Exporting your models so that you can work with them in game or other art software How to use Substance Painter 2 to bake our model's textures Creating realistic textures and materials inside of Substance Painter 2 Rendering portfolio of our models out of Iray Exporting our final textures from Substance Painter 2 so that we can use them in a game engine. Requirements Fundamental knowledge of using Maya Description Learning how to create weaponsВ for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modelingВ and texturingВ can result inВ leavingВ out the most important details or, in the worst case,В give you the wrong information. This can leave you feeling confused about how to model and textureВ game weaponsВ and asking yourselfВ how you could improveВ the quality of your art work. What you want is aВ game industry professional to walk you through the process of creating a game ready weapon. You wouldВ haveВ no questions about how to create theВ highest quality results possible. Your art and knowledgeВ wouldВ jump in quality, leaving youВ with beautiful art for your portfolio or game. This course is designed to give you all the skills you need to create beautiful weapons forВ games. You will be walked through each step of the creation process of creating a first personВ knife. All the steps have been recorded and narratedВ to give you the skills to not only build this knife but to buildВ any typeВ of 3d weaponВ at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games.В Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weaponsВ for your artВ portfolio or video game. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Reference : Setting up reference in Maya Lecture 2 Setting up reference images inside of Maya Section 3: Block out model : Create a block out model for our knife Lecture 3 Block out model : Knife blade Lecture 4 Block out model : Knife handle Lecture 5 Block out model: Hand guard Section 4: High poly modeling: Create the high poly model for our knife Lecture 6 High poly modeling : Hand guard Lecture 7 High poly modeling : Knife handle - Part 1 Lecture 8 High poly modeling : Knife handle - Part 2 Lecture 9 High poly modeling : Knife handle - Part 3 Lecture 10 High poly modeling : Knife blade - Part 1 Lecture 11 High poly modeling : Knife blade - Part 2 Lecture 12 High poly modeling : Knife blade - Part 3 Lecture 13 High poly modeling : Hand guard refinement / materials Lecture 14 Cleaning up our Maya outliner / closing out the high poly section Section 5: Low poly modeling : Create the low poly model of our knife Lecture 15 Low poly modeling : Setting up our scene Lecture 16 Low poly modeling : Knife handle Lecture 17 Low poly modeling : Hand guard Lecture 18 Low poly modeling : Knife blade Section 6: Unwrapping : Create the UV's for our knife Lecture 19 Unwrapping : Knife blade Lecture 20 Unwrapping : Hand guard Lecture 21 Unwrapping : Knife handle Lecture 22 Unwrapping : Packing the UV's Lecture 23 Unwrapping : 0 to 1 final adjustments Section 7: Exporting / Clean up : Prepare our knife for exporting Lecture 24 Maya file clean up / Adjusting smoothing groups for baking Lecture 25 Setting up and exporting our knife model Section 8: Material Creation : Use Substance Painter 2 to build up our knife's material Lecture 26 Importing knife model - Baking textures in substance Lecture 27 Setting up material groups Lecture 28 Material Pass : Knife blade Lecture 29 Material Pass : Hand guard Lecture 30 Material Pass : Knife handle / end cap Lecture 31 Material Refinement : Knife handle Lecture 32 Material Refinement : Knife blade Lecture 33 Material Refinement : Hand guard Lecture 34 Material Refinement : Knife handle / end cap adjustment Lecture 35 Material Refinement : Edge wear Lecture 36 Material Refinement : Final touches Section 9: Renders / Exporting : Use Iray to create renders / Export our textures Lecture 37 Iray : Setting up Iray for screenshot renders Lecture 38 Iray : Deeper feature dive and exporting renders Lecture 39 Exporting : Textures from Substance Painter 2 Section 10: Conclusion Lecture 40 Conclusion If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game. 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