Tutorials > Model And Texture A Radio Prop For Video Games Using 3Ds Max
Model And Texture A Radio Prop For Video Games Using 3Ds MaxDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 11/2014 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 2.99 GB | Duration: 8h 16m Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures! What you'll learn Learn the complete pipeline for making a game asset with today's art standards in mind Learn to model high poly and low poly game assets using 3ds Max Learn UVW Unwrapping, Texturing, and rendering for game assets Requirements Autodesk 3ds Max Adobe Photoshop or a similar image editing program Description Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh. We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets. Overview Section 1: Blocking out the Mesh and Setting up the Scene Lecture 1 Introduction Lecture 2 Reference and Planning Lecture 3 Setting Up Your Scene Lecture 4 Modeling the Front Plate Lecture 5 Modeling the Front Plate 02 Lecture 6 Modeling the Front Plate 03 Lecture 7 Modeling the Front Plate 04 Lecture 8 Modeling the Front Plate 05 Lecture 9 Modeling the Front Plate 06 Section 2: Modeling Grills, Rails, and Paneling Lecture 10 Introduction Lecture 11 Planning and Cleanup Lecture 12 Modeling the Front Plate Symbols Lecture 13 Modeling the Grill Lecture 14 Modeling the Side Rails Lecture 15 Modeling the Volume Knobs Lecture 16 Modeling the Side Panels Lecture 17 Modeling the Base Section 3: Modeling Dials, Letters, and Numbers Lecture 18 Introduction Lecture 19 Modeling the Back 01 Lecture 20 Modeling the Back 02 Lecture 21 Modeling the Center Dial Lecture 22 Modeling the Center Dial Back Plate Lecture 23 Modeling the Lettering 01 Lecture 24 Modeling the Lettering 02 Lecture 25 Modeling the Numbers and Scuff Pads Section 4: Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping Lecture 26 Introduction Lecture 27 Adding Edge Loops 01 Lecture 28 Adding Edge Loops 02 Lecture 29 Adding Final Details 01 Lecture 30 Adding Final Details 02 Lecture 31 Creating the Low Poly Mesh Lecture 32 UVW Unwrapping Lecture 33 UV Layout Lecture 34 Baking Normal and AO Maps Section 5: Texturing and Final Presentation Lecture 35 Introduction Lecture 36 Adding Base Colors in Photoshop Lecture 37 Coloring the Peripherals Lecture 38 Adding the Fine Details Lecture 39 Finishing Touches Beginners to game asset modeling,Anyone interested in learning the basics of 3d modeling for games or film Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/4def1dcd649d60699d2dcfaa0bbef846/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part1.rar.html https://rapidgator.net/file/4e04888ccc15a91257f799f248409c74/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part4.rar.html https://rapidgator.net/file/7ebe2265929abdfcb9cfc2312c7e0f79/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part3.rar.html https://rapidgator.net/file/c6f348d7a7bfd7af48afca785479e544/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part2.rar.html https://uploadgig.com/file/download/4357494B5041673c/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part4.rar https://uploadgig.com/file/download/64373a6e1Cc454FE/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part3.rar https://uploadgig.com/file/download/8acd88438de31D44/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part1.rar https://uploadgig.com/file/download/d9208a4726818098/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part2.rar ![]() https://nitroflare.com/view/05FED0B4D6CAEF7/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part2.rar https://nitroflare.com/view/970D1AA7DA83407/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part4.rar https://nitroflare.com/view/C1B6CB9009EB9B6/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part1.rar https://nitroflare.com/view/F6814E1203CEEF4/cpufd.Model.And.Texture.A.Radio.Prop.For.Video.Games.Using.3Ds.Max.part3.rar Links are Interchangeable - No Password - Single Extraction See full article |