Tutorials > Learn To Model And Texture 3D Assets For Mobile Games
Learn To Model And Texture 3D Assets For Mobile GamesDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 9/2016 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.38 GB | Duration: 3h 7m Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look! What you'll learn Model and UV a low poly game asset for Mobile Games using Maya Paint great, stylized textures using 3dCoat and Photoshop Requirements Adobe Photoshop Autodesk's Maya 3d-Coat Description In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional. Overview Section 1: Introduction to Modeling and UV Unwrapping the Asset with Maya Lecture 1 Download course source files here! Lecture 2 Introduction Lecture 3 Modeling Intro Lecture 4 Modeling the Cockpit Lecture 5 Blocking in the Underbelly Lecture 6 Modeling the Wings Lecture 7 Adding the Engine Compartment Lecture 8 Modeling the Propellers Lecture 9 Modeling the Headlights Lecture 10 Creating UVs Lecture 11 Laying out UVs Section 2: Texture Painting and Rendering our Game Asset Lecture 12 Introduction Lecture 13 Setup for 3D Coat Lecture 14 Blocking in Colors 01 Lecture 15 Blocking in Colors 02 Lecture 16 Painting the Main Body 01 Lecture 17 Painting the Main Body 02 Lecture 18 Painting the Main Body 03 Lecture 19 Painting the Wings Lecture 20 Adding Details Lecture 21 Painting the Cockpit Lecture 22 Photoshop Adjustments Lecture 23 Rendering and Course Wrapup Lecture 24 Bonus Lecture: Further Learning with 3dmotive Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop,This course is not intended for complete 3d beginners Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/5f195078388bf741963ef8552a131bad/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part1.rar.html https://rapidgator.net/file/8aecf62a9268c18c1ffd39926ed25acc/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part2.rar.html https://uploadgig.com/file/download/4c40bd5c0dF91010/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part2.rar https://uploadgig.com/file/download/E86B6472792e4001/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part1.rar ![]() https://nitroflare.com/view/B42C764C935853A/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part2.rar https://nitroflare.com/view/E9A36BFC0281E3A/kgxls.Learn.To.Model.And.Texture.3D.Assets.For.Mobile.Games.part1.rar Links are Interchangeable - No Password - Single Extraction See full article |