Tutorials > Learn Modular Environment Building For Games With Blender
Learn Modular Environment Building For Games With BlenderDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 9/2016 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.72 GB | Duration: 6h 25m Build game-ready environment models for amazing level designs! What you'll learn Learn how to design and build modular environment sets Understand core modeling and texturing principles Learn to prepare and optimize models for a game engine Requirements Blender Unity Description In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you'll examine 1). Polygonal modelling techniques for building complex shapes and designs 2). NGons and topology optimization for enhancing and refining your meshes 3). Smooth shading and UV Seams for creating good looking meshes and texture designs 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine By the end of this course, you'll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs. More about the Instructor Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry. Overview Section 1: Introduction to Modeling and Basic Engine Setups Lecture 1 Download Course Files Here! Lecture 2 Introduction to Modular Building in Blender Lecture 3 Course Overview Lecture 4 Blender Preferences Lecture 5 Customizing the Interface Lecture 6 Maya Style Controls Lecture 7 Blocking in Dimensions Lecture 8 Test Export to the Unity Game Engine Lecture 9 Testing in Unity Lecture 10 Fixing Keyboard Shortcuts Lecture 11 Starting the Straight Section Lecture 12 Using the Mirror Modifier Lecture 13 Creating the Floor Trim Lecture 14 Floor Extrusions Section 2: Refining our Modular Pieces Lecture 15 Introduction Lecture 16 Modeling the Handrail Lecture 17 Modeling Handrail Attachments Lecture 18 Smooth Shading and Sharp Edges Lecture 19 Layers and Duplication Lecture 20 Starting the End Section Lecture 21 Completing the End Section Lecture 22 Starting the Cross Section Lecture 23 Building the First Intersection Lecture 24 Building the Cross Section Opening Lecture 25 Completing the Cross Section Lecture 26 Cross Section Handrail Lecture 27 Loop Tools Lecture 28 Conclusion Section 3: UV Unwrapping and Texturing our Modular Set Lecture 29 Introduction to UVs and texturing our assets Lecture 30 Planning to Unwrap Lecture 31 Linked Selection Lecture 32 Separating Meshes Lecture 33 Unwrapping Lecture 34 UV Editor Lecture 35 Building UV Islands Lecture 36 UV Layouts Lecture 37 Building a Door Prop Lecture 38 Creating Materials Lecture 39 Modeling from a Texture Lecture 40 Modeling and UVs Lecture 41 Texture Baking Lecture 42 Conclusion Section 4: Painting Textures with Photoshop Lecture 43 Introduction to Texture Painting Lecture 44 Configuring Blender for Texture Painting Lecture 45 Creating a Base Layer Lecture 46 2d Texture Painting Lecture 47 3d Texture Painting Lecture 48 Painting from Textures Lecture 49 Starting with the Stencil Brush Lecture 50 Configuring Stencil Brush Controls Lecture 51 Painting the Walls Lecture 52 Painting the Floors Lecture 53 Layered Painting Lecture 54 Flattening Layers and Conclusion Section 5: Refining Materials and Engine Building and Lighting in Unity Lecture 55 Introduction to setting up in Unity Lecture 56 Preparing to Bump Map Lecture 57 Bump Painting Lecture 58 Bump Texture Painting Lecture 59 Starting the Curved Piece Lecture 60 Creating a Bend Lecture 61 Exporting to FBX Lecture 62 Importing to Unity Lecture 63 Configuring Materials Lecture 64 Level Designing Lecture 65 Organization Lecture 66 Base Illumination Lecture 67 Creating Lights Lecture 68 Lightmapping Lecture 69 Image Effects and Course Conclusion Lecture 70 Bonus Lecture: Further Learning with 3dmotive This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity,This course is not intended for beginners or those completely new to 3d modeling Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/34532c6ef80362cbde60f9af89483b0a/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part2.rar.html https://rapidgator.net/file/bf9a825d1044a18156cdf63b2dcf4840/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part1.rar.html https://uploadgig.com/file/download/7e7Fed0da32Fc830/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part2.rar https://uploadgig.com/file/download/f15D42329d6f2491/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part1.rar ![]() https://nitroflare.com/view/372ADE8DA65D600/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part1.rar https://nitroflare.com/view/787DE70AA7CCEBA/ttszz.Learn.Modular.Environment.Building.For.Games.With.Blender.part2.rar Links are Interchangeable - No Password - Single Extraction See full article |