Tutorials > Learn Advanced Game Mechanics In Unity For Game Development
Learn Advanced Game Mechanics In Unity For Game DevelopmentDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 9/2016 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 964.84 MB | Duration: 5h 18m Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more! What you'll learn Learn fundamental scripting tasks in Unity Learn to work with UIs and integrate 2d and 3d elements into your scene Understand how to build sprites, add VFX, and work with physics Learn debugging and working with Git for version control Requirements The Unity Game Engine Sourcetree Git and GitHub - the free and open source version control system Description Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development. Overview Section 1: Course Introduction, Scripting, and Technical Basics Lecture 1 Download course source files here! Lecture 2 Introduction Lecture 3 Start Scripting Lecture 4 Customizing MonoDevelop Lecture 5 Components and Transforms Lecture 6 Game Objects Lecture 7 Transformations and Updates Lecture 8 Vectors and DeltaTime Lecture 9 Object Communication Lecture 10 Triggers and Colliders Lecture 11 Trigger Entering Lecture 12 Playing Audio Lecture 13 Prefabs Lecture 14 Game Controllers Section 2: Sprites, the UI, Physics and more Lecture 15 Introduction Lecture 16 Manual Sprites Lecture 17 2D Sprites Lecture 18 Animating Sprites Lecture 19 Sprite Packing Lecture 20 Atlas Textures Lecture 21 Billboards Lecture 22 Orthographic C Lecture 23 Sprites and 3D Physics Lecture 24 Sprites and 2D Physics Lecture 25 Getting Started with Interfaces Lecture 26 Panels and Anchors Lecture 27 Images and Text Lecture 28 Scripting with the UI Lecture 29 Buttons Section 3: Learning to Debug - and Building our Games Lecture 30 Introduction Lecture 31 Debug Log Lecture 32 Visual Debugging Lecture 33 Error Logging Lecture 34 Editor Debugging Lecture 35 The Stats Panel Lecture 36 Profiler Lecture 37 Compilation Lecture 38 Breakpoints Lecture 39 Watches Lecture 40 Immediate Window Lecture 41 Call Stack Lecture 42 Building for Desktops Lecture 43 Building for Mobile Devices Section 4: Source Control and Branches Lecture 44 Introduction Lecture 45 Manual Version Control Lecture 46 Git and SourceTree Lecture 47 Git Hosting Lecture 48 Git Repository Lecture 49 Configuring Unity for Version Control Lecture 50 Git Ignore Lecture 51 The First Commit Lecture 52 Working with Commits Lecture 53 Reversing Commits Lecture 54 Introducing Branches Lecture 55 Working on Branches Lecture 56 Merging Branches Lecture 57 Remote Repos Lecture 58 Downloading Repos Section 5: Advanced Data Structures and Particles Lecture 59 Introduction Lecture 60 Persistent Data Lecture 61 Data Structures and Serialization Lecture 62 XML Serialization Lecture 63 Binary Serialization Lecture 64 Starting Android Development Lecture 65 Using the Accelerometer Lecture 66 Acceleration and Angles Lecture 67 Normalizing Acceleration Input Lecture 68 Input and Axis Lecture 69 Singletons in Practice Lecture 70 Statics in Practice Lecture 71 Particle Systems and Collections Lecture 72 Curved Paths and course wrapup Lecture 73 Bonus Lecture: Further Learning with 3dmotive Intermediate to Advanced Unity users interested in advancing to the next level of Unity development,Technical Artists and Game Developers excited to learn the advanced Unity features Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/79a5221c1533b57d4d6113c4192a7e42/gltik.Learn.Advanced.Game.Mechanics.In.Unity.For.Game.Development.rar.html https://uploadgig.com/file/download/20195B0a7c875625/gltik.Learn.Advanced.Game.Mechanics.In.Unity.For.Game.Development.rar ![]() https://nitroflare.com/view/A290E3B870BB4E5/gltik.Learn.Advanced.Game.Mechanics.In.Unity.For.Game.Development.rar Links are Interchangeable - No Password - Single Extraction See full article |