Tutorials > Learn 2D Character Animation For Games With Blender & Unity
Learn 2D Character Animation For Games With Blender & UnityDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 4/2017 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 900.81 MB | Duration: 4h 56m Explore how to build, animate, and setup 2D game characters for your games! What you'll learn Learn how to model and texture map 2D Characters Learn how to animate a walk cycle Learn how to import and use 2D Characters for games Requirements Access to Blender Unity 5 Description Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine.В In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3dВ modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University. Overview Section 1: Understanding the Interface and Controls Lecture 1 Download Source files here! Lecture 2 Introduction to 2D Character Animation for Games Lecture 3 Introducing Pendragon Lecture 4 User Preferences Lecture 5 Maya Controls Lecture 6 Image Packing Lecture 7 Importing References Lecture 8 Arm Modelling Lecture 9 Depth Sorting Lecture 10 Torso Modelling Lecture 11 Configuring The Viewport Lecture 12 Conclusion Section 2: Texturing and Materials Lecture 13 Introduction Lecture 14 Recapping and Preparation Lecture 15 Joining with Vertex Groups Lecture 16 Unwrapping Lecture 17 Texture Mapping Lecture 18 Completing the Texture Map Lecture 19 Blender Render and Materials Lecture 20 Cycles Render and Materials Lecture 21 Starting to Remap Textures Lecture 22 Texture Painting Lecture 23 Texture Atlas and Conclusion Section 3: Setting up our Character for Animation with Rigging and Weights Lecture 24 Introduction Lecture 25 Introducing Rigging Lecture 26 Working with Armatures Lecture 27 Rigging the Upper Body Lecture 28 Rigging the Legs Lecture 29 Skinning and Deformations Lecture 30 Weight Painting Lecture 31 Continuing with Weight Painting Lecture 32 Getting Started with Inverse Kinematics Lecture 33 Rigging the Legs with Inverse Kinematics Lecture 34 Bone Layers Lecture 35 Conclusion Section 4: Setting up for Animation and Basic Edits Lecture 36 Introduction Lecture 37 Preparing to Animate Lecture 38 Walk Poses Lecture 39 Contact Pose Lecture 40 Passing Pose Lecture 41 Refining Poses Lecture 42 Down Pose Lecture 43 Up Pose Lecture 44 Editing Animation Curves Lecture 45 Exporting to FBX Lecture 46 Conclusion Section 5: Full Animation Refinement and Blending Lecture 47 Introduction Lecture 48 Asset Importing Lecture 49 Configuring Animations Lecture 50 Configuring Materials Lecture 51 Creating a Blend Tree Lecture 52 Reviewing Lecture 53 Reading Input Lecture 54 Creating Motion Fields Lecture 55 Controlling Parameters Lecture 56 Assigning Controllers Lecture 57 Coding Movement Lecture 58 Creating a Script File Lecture 59 Player Scale Lecture 60 Accessing Components Lecture 61 Conclusion Lecture 62 Bonus Lecture: Further Learning with 3dmotive Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.,This course is not intended for for Blender beginners Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/4c79e1188f87e0612e2fbd27621f22a1/fzyzo.Learn.2D.Character.Animation.For.Games.With.Blender..Unity.rar.html https://uploadgig.com/file/download/101E968b49eeD45d/fzyzo.Learn.2D.Character.Animation.For.Games.With.Blender..Unity.rar ![]() https://nitroflare.com/view/059965AE37A6010/fzyzo.Learn.2D.Character.Animation.For.Games.With.Blender..Unity.rar Links are Interchangeable - No Password - Single Extraction See full article |