Tutorials > Procedural Race Tracks - Houdini 17.5/18 And Houdini Engine
Procedural Race Tracks - Houdini 17.5/18 And Houdini EngineDate: 27 August 2022 | Posted by: voska89 |
![]() Last updated 6/2020 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.78 GB | Duration: 23h 57m Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4 What you'll learn Procedural Modeling in Houdini 17.5 Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way for Games How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Overview Section 1: Introduction Lecture 1 Project Overview Lecture 2 Introduction Lecture 3 Pre-Requisites for this Course Section 2: Installing Houdini and the Houdini Engine Lecture 4 Introduction Lecture 5 Where to get the Houdini Application Lecture 6 Installing Houdini Lecture 7 Creating a Houdini Project Lecture 8 Using Houdini Projects Lecture 9 Installing the Houdini Engine in Unity 3D Lecture 10 Installing the Houdini Engine in Unreal Engine Lecture 11 Where to find the Houdini Engine Documentation Lecture 12 Conclusion Section 3: Houdini Basics Lecture 13 Introduction Lecture 14 Navigation in Houdini Lecture 15 Overview of the Houdini User Interface Lecture 16 Customizing the User Interface Lecture 17 Creating and Working with Nodes Lecture 18 Component Display Section 4: The Basics of Houdini Engine and Houdini Digital Assets Lecture 19 Introduction Lecture 20 Installing the Indie-Pixel Framework Lecture 21 Creating a Basic HDA Lecture 22 Adding Parameters to our HDA Lecture 23 Import into Unity Lecture 24 Import into Unreal Lecture 25 Creating the Road Cone - Part 1 Lecture 26 Creating the Road Cone - Part 2 Lecture 27 Creating the Road Cone - Part 3 Lecture 28 Creating the Road Cone - Part 4 Lecture 29 Creating the Road Cone - Part 5 Lecture 30 Test in Unity Lecture 31 Test in Unreal Lecture 32 Conclusion Section 5: Tool Kit Planning Lecture 33 Introduction Lecture 34 Gathering Reference Lecture 35 Defining our Tool Set Lecture 36 Installing the Game Dev Tools into Houdini Lecture 37 Conclusion Section 6: Building the Track Tool Lecture 38 Introduction Lecture 39 Creating the Track HDA and User Curve Lecture 40 Generating the Track Geometry Lecture 41 Generating the Track Geometry - Houdini 18 Lecture 42 Adding Parameters to our Track Geometry Lecture 43 Test in Unity Lecture 44 Test in Unreal Lecture 45 Generating the Side Lines Lecture 46 Generating the Side LInes - Houdini 18 Lecture 47 Creating Clean UV's for the Track Geometry Lecture 48 Creating a Helper Utility Lecture 49 Adding Vertex Colors Lecture 50 Test in Unity Lecture 51 Test in Unreal Lecture 52 Conclusion Section 7: Fixing the Track Tool Lecture 53 Introduction Lecture 54 Fixing the Open Curve Issue Lecture 55 Surprise Bonus Lecture!! Lecture 56 Surprise Bonus Lecture!! - Houdini 18 Lecture 57 Conclusion Section 8: Utilizing HDA Inputs & Debugging Lecture 58 Introduction Lecture 59 Setting up the HDA Lecture 60 Updating the Track Tool Lecture 61 Unity Test Lecture 62 Unreal Test Lecture 63 Debugging with the Houdini Engine Lecture 64 Conclusion Section 9: Creating the Track Bumpers Lecture 65 Introduction Lecture 66 Setting up the HDA Lecture 67 Measuring Curve Length Lecture 68 Detecting Turn Direction Lecture 69 Joining the Curves Lecture 70 Creating the Bumper Geo - Part 1 Lecture 71 Creating the Bumper Geo - Part 2 Lecture 72 Creating the Bumper Geo - Part 3 Lecture 73 Creating the Bumper Geo - Part 4 Lecture 74 Section Errata - @Outside Attribute Fix and Explanation Lecture 75 Creating the Bumper Geo - Part 5 Lecture 76 Unity Test Lecture 77 Unreal Test Lecture 78 Conclusion Section 10: Houdini Core Concepts - Curve Directions and Vectors Lecture 79 Introduction Lecture 80 Creating Flow Normals Lecture 81 Creating Curve Directions Lecture 82 Conclusion Section 11: Creating the Gaurd Rails Lecture 83 Introduction Lecture 84 Setting up the HDA Lecture 85 Offsetting the Rail Path Lecture 86 Creating the Guard Rail Components Lecture 87 Creating the Guard Rail Components - Part 2 Lecture 88 Rail Profile Lecture 89 End Caps Lecture 90 End Cap Geometry Lecture 91 Completing the Caps Lecture 92 Section Errata - Caps Rotation Fix Lecture 93 Adding Materials Lecture 94 Unity Test Lecture 95 Unreal Test Lecture 96 Conclusion Section 12: Creating the Tire Stack Lecture 97 Introduction Lecture 98 Setting up the HDA Lecture 99 Creating the Tire Geometry Lecture 100 Copy and Transform Lecture 101 Randomization Lecture 102 Setting up a Master Control Lecture 103 Basic Collision Mesh Lecture 104 Unity Test Lecture 105 Unreal Test Lecture 106 Conclusion Section 13: Setting up Post Processing Lecture 107 Introduction Lecture 108 Setting up Post Processing in Unity Lecture 109 Setting up Post Processing in Unreal Lecture 110 Conclusion Section 14: Creating Terrain with Houdini Engine Lecture 111 Introduction Lecture 112 Setting up the HDA Lecture 113 Setting the Terrain Size Lecture 114 Unity Test Lecture 115 Upgrading Houdini Engine Lecture 116 Updating the Size Parameter Lecture 117 Terrain Materials Lecture 118 Creating Terrain Layers - Part 1 Lecture 119 Creating Terrain Layers - Part 2 Lecture 120 Creating Terrain Layers - Part 3 Lecture 121 Creating Terrain Layers - Part 4 Lecture 122 Terrain Layer Attributes - Part 1 Lecture 123 Terrain Layer Attributes - Part 2 Lecture 124 Terrain Tweaks & Parameters Lecture 125 Unreal Landscape Material Lecture 126 Conclusion Section 15: Designing our Terrains with Houdini Engine Lecture 127 Introduction Lecture 128 Importing the Track Geometry Lecture 129 Flattening the Terrain Lecture 130 Unity Test Lecture 131 Creating Mountain Shapes - Part 1 Lecture 132 Creating Mountain Shapes - Part 2 Lecture 133 Creating Mountain Shapes - Part 3 Lecture 134 Working with Stamps Lecture 135 Level Design Session Lecture 136 Exporting Stamps to Bgeo Lecture 137 Snapping Terrain to Mountain Stamps Lecture 138 Unreal Engine 4 Differences Lecture 139 Conclusion Section 16: Houdini Core Concept - Curve Gradients Lecture 140 Introduction Lecture 141 Creating the Gradient Lecture 142 Using the Gradient Value Lecture 143 Conclusion Section 17: Creating Trees with Houdini Lecture 144 Introduction Lecture 145 Creating the Trunk Lecture 146 Creating the Leaves - Part 1 Lecture 147 Creating the Leaves - Part 2 Lecture 148 Adding Ambient Occlusion Lecture 149 Setting up LOD's with HEngine Lecture 150 Creating the Tree HDA Lecture 151 Baking our HDA to a Game Asset Lecture 152 Setting our LOD Screen Sizes Lecture 153 Unity Test Lecture 154 Conclusion Section 18: Scattering Trees onto Terrains Lecture 155 Introduction Lecture 156 Using the Height Field Scatter Node Lecture 157 Tree Prototype Attributes - Unity Only Lecture 158 Tree Instance Attributes - Unity Only Lecture 159 Tree Scatter HDA Parameters Lecture 160 Unreal Foliage HDA Lecture 161 Unreal Tree Instancing Lecture 162 Converting to Foliage Actor - Unreal Only Lecture 163 Conclusion Section 19: Creating Rocks with Houdini Lecture 164 Introduction Lecture 165 Creating a Set of Rocks Lecture 166 Creating the Rock HDA Lecture 167 Scattering Rocks - Unreal Lecture 168 Scattering Rocks - Unity Lecture 169 Unity Test Lecture 170 Conclusion Section 20: Creating Grass with Houdini Lecture 171 Introduction Lecture 172 Creating the Grass Clump Lecture 173 Rendering the Grass Clump Lecture 174 Scattering Detail Grass - Unity Only Lecture 175 Using the Grass Layer - Unreal Only Lecture 176 Conclusion Section 21: Building a Generic Object Placer Tool Lecture 177 Introduction Lecture 178 Setting up the HDA Lecture 179 Creating the Placement Points Lecture 180 Unity Test Lecture 181 Unreal Test Lecture 182 Conclusion Section 22: Creating a Perimeter Fence Lecture 183 Introduction Lecture 184 Setting up the HDA Lecture 185 Creating the Wall Lecture 186 Creating the Posts Lecture 187 Creating the Fence Geometry Lecture 188 Creating the Sign Geometry Lecture 189 Packing the Sign UV's Lecture 190 Creating the Materials Lecture 191 Unreal Test Lecture 192 Unity Test Lecture 193 Conclusion Section 23: Creating Procedurally generated Signs Lecture 194 Introduction Lecture 195 Quick Start to COP's Lecture 196 Creating Sign Stripes Lecture 197 Adding Text Lecture 198 Adding Noise Lecture 199 Exporting Textures Lecture 200 Texture Packing Lecture 201 Conclusion Section 24: Rally Tracks - Creating the Terrain Lecture 202 Introduction Lecture 203 Setting up the HDA Lecture 204 Finishing up the Terrain Lecture 205 Creating the Track Tool HDA Lecture 206 Creating a Custom Track Shader Lecture 207 Importing the Proxy Track Lecture 208 Terrain Layers - Part 1 Lecture 209 Terrain Layers - Part 2 Lecture 210 Terrain Layers - Part 3 Lecture 211 Adding Terrain Layer Parameters Lecture 212 Conclusion Section 25: Rally Tracks - Track Deformation Lecture 213 Introduction Lecture 214 Creating a Track Layout Lecture 215 Leveling the Track to the Terrain Lecture 216 Track Turn Detection Lecture 217 Turn Falloff Lecture 218 Track Shoulders Lecture 219 Track Banking Lecture 220 Terrain Deformation - Part 1 Lecture 221 Terrain Deformation - Part 2 Lecture 222 Terrain Deformation - Part 3 Lecture 223 Unity Test Lecture 224 Conclusion Section 26: Conclusion Lecture 225 Conclusion Section 27: Procedural Tracks - Houdini 18 - Building the User Curve Lecture 226 Introduction Lecture 227 Set up the Houdini Project Lecture 228 Basic User Curve Lecture 229 Finding Curvature Lecture 230 Detecting if the User Curve is Closed Lecture 231 Finishing up the User Curve Lecture 232 Conclusion Section 28: Procedural Tracks - Houdini 18 - Building the Road Lecture 233 Introduction Lecture 234 Creating the Road Geometry Lecture 235 Texture the Road with Substance Alchemist Lecture 236 Creating the Road Lines Lecture 237 Road Lines UV Fix Lecture 238 Adding Skid Marks Lecture 239 Adding Multiple Skid Marks Lecture 240 Texturing the Skid Marks Lecture 241 Adding Decals Lecture 242 Conclusion Section 29: Procedural Tracks - Houdini 18 - Fences, Bumpers, Foliage, and Tire Stacks Lecture 243 Introduction Lecture 244 Creating the Gravel Traps Lecture 245 Creating the Fence Geometry Lecture 246 Creating the Bumpers Lecture 247 Adding Grasses Lecture 248 Adding Tire Stacks Lecture 249 Conclusion Beginning Level Designers,Unity 3D users wanting to automate their Level Creation processes,Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine,Individuals wanting to learn everything about how to use the Houdini Engine,Individuals wanting to boost their Houdini skill sets Homepage DOWNLOAD LINK ![]() https://rapidgator.net/file/5ed38b3a2a17d18a908b5ed998fcfb65/kpmbw.S.st61zombiegame.rar.html https://rapidgator.net/file/6a6b9dce272cdcc08791c1fbd483a44c/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part1.rar.html https://rapidgator.net/file/98d5f1a22ba3fc23a29794cce75bbbcd/kpmbw.S.st62CrossyRoad.rar.html https://rapidgator.net/file/e1c362829cf3ae7327f2a4f0bf7ec27b/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part2.rar.html https://uploadgig.com/file/download/2de9585904F0455e/kpmbw.S.st61zombiegame.rar https://uploadgig.com/file/download/6125f4E2e2be6867/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part1.rar https://uploadgig.com/file/download/afe53b528a355f17/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part2.rar https://uploadgig.com/file/download/e7C90ba879f653F5/kpmbw.S.st62CrossyRoad.rar ![]() https://nitroflare.com/view/32A7CEB928C8E1B/kpmbw.S.st61zombiegame.rar https://nitroflare.com/view/4ADF004A180A219/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part1.rar https://nitroflare.com/view/7555D7DA447476B/kpmbw.S.st62CrossyRoad.rar https://nitroflare.com/view/A57AB1F6347E813/kpmbw.S.stProceduralRaceTracksHoudini17518andHoudiniEngine.part2.rar Links are Interchangeable - 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