Tutorials > Make A Ninja Survival Game For Mobile In UnityВ® And Blender!
Make A Ninja Survival Game For Mobile In UnityВ® And Blender!Date: 20 August 2022 | Posted by: voska89 |
![]() Last updated 6/2019 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 4.09 GB | Duration: 17h 9m Learn to build a Ninja game for mobile in UnityВ®. Create the game's art from scratch in Blender. What you'll learn Build a Ninja Survival game for mobile in UnityВ®. Code in C#. Use Blender and navigate its interface. Integrate art from Blender into UnityВ®. Build video game levels. UV map and unwrap your models. Create your own materials. Learn the basics of animation. Requirements To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) and UnityВ® (for game set-up and coding). UnityВ® and Blender are free to download. Please download and install UnityВ® and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use UnityВ® and Blender on a PC. Description In this course, you learn how to build a NinjaВ game for mobile using UnityВ® and Blender. This course is unique because we make both the code and the art for the game from scratch.В We teach you the fundamentals of designing, coding, and modeling a mobileВ game.First you design the gameВ and its functionality in UnityВ®.В You learn how to code in C# and build video game levels.В Don't worry if you've never coded before. WeВ start simpleВ and add more to the game as the course goes on.Why UnityВ®?UnityВ® is one of the most popular platforms in game development. You can use UnityВ® to build 2D and 3D games. UnityВ® is cross-platform, which means it is easy to use with other platforms.Then you createВ the art for the game in Blender. You build all the art assets for the game.В You learn how to integrate your art from Blender into UnityВ®.В Why Blender?Blender, like UnityВ®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.В Is this course for me?Even if you're not an artist, you can makeВ basic art models.В You may have heard of Axiom Verge and Stardew Valley. These games areВ million-dollar successes. But did you know that only one person made each?В Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it,В too.Let's get started! Overview Section 1: Introduction Lecture 1 Download Blender and Unity3D Lecture 2 Gameplay Section 2: T01. Introduction to Unity Lecture 3 1.1 Introduction Lecture 4 1.2 Unity Editor Lecture 5 1.3 Moving a Cube Lecture 6 1.4 Materials Lecture 7 1.5 Lights Lecture 8 1.6 Particle System Lecture 9 1.7 Applying Physics Lecture 10 1.8 Asset Store Section 3: T02. Introduction to Coding Lecture 11 2.1 Introduction Lecture 12 2.2 Variables Lecture 13 2.3 Methods Lecture 14 2.4 If Blocks Lecture 15 2.5 Loops Section 4: T03. Introduction to Inputs Lecture 16 3.1 Introduction Lecture 17 3.2 Key Presses Lecture 18 3.3 Moving a Player Lecture 19 3.4 Jumping Lecture 20 3.5 Moving Forward Lecture 21 3.6 Cycling Cameras Section 5: T04. Introduction to Prefabs Lecture 22 4.1 Introduction Lecture 23 4.2 Introduction to Prefabs Lecture 24 FAQ on Instantiating Objects Lecture 25 4.3 Random Angles Lecture 26 FAQ on Destroying Objects Lecture 27 4.4 Explosion Effect Lecture 28 4.5 Adding Explosion Effects Section 6: 01. Jumpers Lecture 29 g1.1 Setting up the Project Lecture 30 g1.2 Building a Simple Scene Lecture 31 g1.3 Percentage Coordinates Lecture 32 g1.4 Clicking Variation Lecture 33 g1.5 Player Movement Lecture 34 g1.6 Orthographic Camera Lecture 35 g1.7 Jumping Enemy Lecture 36 g1.8 Jumping Enemy Movement Lecture 37 g1.9 Killing the Player.mp4 Lecture 38 g1.10 Canvas Lecture 39 g1.11 End Game Messages Section 7: 02. Adding More Functionality Lecture 40 g2.1 Reusability Lecture 41 g2.2 Dynamically Adding the Enemy Lecture 42 g2.3 Game Mode Switch Lecture 43 g2.4 Setting up the Rolling Enemy Lecture 44 g2.5 Rolling Enemy Movement Lecture 45 g2.6 Enemy Positions Lecture 46 g2.7 Killing the Player Lecture 47 g2.8 Depth Range Lecture 48 g2.9 Horizontal Range Section 8: 03. Enemy Logic Lecture 49 g3.1 Creating the Bouncing Enemy Lecture 50 g3.2 Moving the Bouncing Enemy Lecture 51 g3.3 Diagonal Movement Lecture 52 g3.4 Movement Flip Lecture 53 g3.5 Initial Angle.mp4 Lecture 54 g3.6 Enemy Collision.mp4 Lecture 55 g3.7 Multiple Bouncers.mp4 Lecture 56 g3.8 Depth Walls Section 9: 04. Designing the Game Lecture 57 g4.1 Designing the Crawlers.mp4 Lecture 58 g4.2 Crawling Enemy Movement.mp4 Lecture 59 g4.3 Player's Rotation.mp4 Lecture 60 g4.4 Jumping Force.mp4 Lecture 61 g4.5 Finishing the Jumping Logic.mp4 Lecture 62 g4.6 Spawning Crawlers.mp4 Section 10: 05. Turrets Lecture 63 g5.1 Designing the Enemy Turret Lecture 64 g5.2 Turret States Lecture 65 g5.3 Turrent Movement Lecture 66 g5.4 Smooth Aiming Lecture 67 g5.5 Aiming Section 11: 06. Game Logic Lecture 68 g6.1 Preparing the Game Logic Lecture 69 g6.2 Raycast Lecture 70 g6.3 Shooting Weapons Lecture 71 g6.4 Aiming Improvements Lecture 72 g6.5 Targets Lecture 73 g6.6 Shooting the Player Lecture 74 g6.7 Destroying the Targets Section 12: g7.1 Configuring the Player Lecture 75 g7.1 Configuring the Player Lecture 76 g7.2 Moving Up Lecture 77 g7.3 Jetpack Thrusters Lecture 78 g7.4 Designing the Enemy Lecture 79 g7.5 Wave Patterns Lecture 80 g7.6 Spawn Enemies Section 13: 08. Endless Mode Lecture 81 g8.1 Setting up Endless Mode Lecture 82 g8.2 Highscores Lecture 83 g8.3 Refactoring the Spawn Logic Lecture 84 g8.4 Increasing the Difficulty Lecture 85 g8.5 Bouncer Difficulty Lecture 86 g8.6 Crawler Difficulty Lecture 87 g8.7 Turrets Difficulty Lecture 88 g8.8 Targets Difficulty Lecture 89 g8.9 Jetpack Difficulty Section 14: 09. Menu and Level Design Lecture 90 g9.1 Building the Menu Scene Lecture 91 g9.2 Level Selection Lecture 92 g9.3 Level Picker Lecture 93 g9.4 Losing the Game Lecture 94 g9.5 Level Parameters Lecture 95 g9.6 Setting Difficulties Lecture 96 g9.7 Setting Endless Mode Section 15: Introduction to Blender Lecture 97 Introduction to Blender 3D Section 16: 10. Background Art Lecture 98 k1.1 Floors Lecture 99 k1.2 Walls Section 17: 11. Game Assets Lecture 100 k2.1 Bouncing Enemy Lecture 101 k2.2 Rolling Enemy Lecture 102 k2.3 Double Rolling Enemies Lecture 103 k2.4 Crawler Enemy Lecture 104 k2.5 Turret Enemy 1 Lecture 105 k2.6 Turret Enemy 2 Lecture 106 k2.7 Player Ninja Character Lecture 107 k2.8 Enemy Ninja Character Lecture 108 k2.9 Ninja Stars Lecture 109 k2.10 Flying Enemy Lecture 110 k2.11 Jet Pack Section 18: 12. Finalizing the Art Lecture 111 k3.1 Assets Toon Shading Lecture 112 k3.2 Background Section 19: 13. Integrating the Art Lecture 113 g10.1 Starting to Integrate Art Lecture 114 g10.2 Integrating Jumper Art Lecture 115 g10.3 Integrating Roller Art Lecture 116 g10.4 Integrating Roller Art Continued Lecture 117 g10.5 Integrating the Crawler Lecture 118 g10.6 Integrating the Turret Model Lecture 119 g10.7 Aiming the New Turret Lecture 120 g10.8 Integrating the Target Enemies Lecture 121 g10.9 Integrating the Flying Enemy Art Lecture 122 g10.10 New Player Art Lecture 123 g10.11 Integrating the Dojo Lecture 124 g10.12 Adjusting the Interface Lecture 125 g10.13 Challenge Time! Section 20: Source Code and Assets Lecture 126 Source Code and Assets Anyone who wants to learn UnityВ® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about UnityВ® and Blender. 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