Education (depraced!) > Panda3D 1.6 Game Engine Beginner’s Guide
Panda3D 1.6 Game Engine Beginner’s GuideDate: 26 March 2011 | Posted by: bubbagump |
![]() Panda3D 1.6 Game Engine Beginner’s Guide * Create and use tasks * Respond to and handle events * Implement texturing with built-in shaders * Exercise collision detection * Implement a graphical user interface * Utilize the Panda3D animation system * Master the power and purpose of intervals * Add audio and use the OpenAL library * Understand garbage collection * Package the game into an installer * Use Spacescape and explosion texture generator to create certain art assets NO MIRRORS
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