Education (depraced!) > Panda3D 1.6 Game Engine Beginner’s Guide

Panda3D 1.6 Game Engine Beginner’s Guide


Date: 26 March 2011 | Posted by: bubbagump
Panda3D 1.6 Game Engine Beginner’s Guide

Panda3D 1.6 Game Engine Beginner’s Guide



* Create and use tasks
* Respond to and handle events
* Implement texturing with built-in shaders
* Exercise collision detection
* Implement a graphical user interface
* Utilize the Panda3D animation system
* Master the power and purpose of intervals
* Add audio and use the OpenAL library
* Understand garbage collection
* Package the game into an installer
* Use Spacescape and explosion texture generator to create certain art assets





NO MIRRORS

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